News


UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1054.0 )
Fixed a bug that caused that in Vtols the fists could be displayed under certain circumstances
Fixed a bug that caused you to lose your arms after using Vehicle MOAC
Fixed a bug that caused the holding position of the weapon to be incorrect for other players when exiting vehicles
Fixed a bug that caused items to be sporadically invisible when exiting vehicles
Weapons purchased in spawn vehicles are now given to the hand when exiting the vehicle ( normally you stand there without )
Various minor adjustments

Since the first point is already very annoying, a probably not absolutely necessary mandatory update ... only I do not like such errors in CryServ when I know about it and they are fixable ( All fixed points are original bugs in Crysis Wars 1.5 ).

» Available from the 2023-02-14.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1053.0 )
More immersive material layer system integrated ( complete conversions possible ( wet & frozen ) )
Vehicles with cloaking device are now cloaked incl. the attached weapon if possible
Attached weapons will not longer be decloaked when leaving the seat in vehicles with a ( activated ) cloaking device
Complete revision of the cloaking device system for vehicles
Added a ten-second memory function to the purchase menus in PowerStruggle
Added automated integration of spawned Objects ( Shadow, Material Layer )
Fixed a bug that caused material layers were no longer applied to vehicles after multiple restarts
Fixed a bug that layers ( wet, frozen ) were removed when using weapons mounted on vehicles
Ragdoll adjusted so players aren't flying around quite as much as in the Mupped Show
LockPickKit and RadarKit will no longer be pushed 10m away when dropping ( unification with other items )
Added the possibility to delay the dephysicalization of dead players ( no more glitching through vehicles or players )
Dead bots are automatically removed after 20 seconds
Shattering no longer works with Gun-Turrets
Serialization of several classes revised
Client-Server interface revised
Various other minor improvements and optimizations

All Object and Brush based maps can be completely converted to frozen versions ... In the past, you had to create the maps separately like this. Even in maps like PowerStruggle - Frost, you have advantages because now the bunker is completely frozen as well as the Gun Turrets and Doors are included, apart from the Items, the Nanosuit as well as the Vehicles. The overall gameplay experience feels much more immersive as a result.

Thanks and credits for applying Material Layers to Brushes go to Alex626 where found out how it works.

» Available from the 2023-02-10.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1052.1 )
nTEC: Vehicle MOAC added for different vehicle classes
Phoenix: Phoenix.pak updated


Patch Notes ( v.1.0.1052.0 )
Phoenix: Complete revision of the cloaking device system for vehicles
Phoenix: Dead bots are automatically removed after 20 seconds
Phoenix: Shattering no longer works with Gun-Turrets
Phoenix: Serialization of several classes revised
Phoenix: Added possibility to set Items like Objects as exception for material layers
Phoenix: Ragdoll adjusted so players aren't flying around quite as much as in the Mupped Show
Phoenix: Added C++ API Function "g_ameRules.game:StartAnimation( entityId, animation )"
Phoenix: Added C++ API Function "g_ameRules.game:StopAnimation( entityId )"
Phoenix: Added CVar "g_delayedDephysicalizationAtDeath" - Whether to remove physics from dead players delayed
Phoenix: Added CVar "g_materialLayer" - Material Layer for the Nanosuit, Items, custom Objects
Phoenix: Added CVar "g_applyLayerToPhysObjects" - Whether to apply the material layer also to static Objects
Phoenix: Version number increased to 1.0.1052
Phoenix: Client-Server interface revised
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation adapted
nTEC: Added capabilities of Phoenix integrated
nTEC: Various other minor improvements and optimizations
BASE: Adjustments to the Phoenix changes

» Available from the 2023-02-10.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1052.0 )
Added adaptive changes for temporarily disabling vehicles with an EMP
Players will now see the cause that caused the file check to kick them
The engine of the Helicopter is no longer deactivated at 75 % damage
Damage behavior of the Helicopter adjusted to that of the VTOL
Visibility increased for AV-Mines as well as C4
C4 can not longer be attached to vehicles with a cloaking device ( due to the repellent nano surface properties ๐Ÿ‘€ )
Various minor adjustments

Due to the adjustments made, it is now possible to use the Helicopter equal to all other vehicles until it is destroyed. The possibility that EMP can now also have an effect on vehicles opens up a variety of new tactical possibilities. Since the client-server interface has changed, I have to make a Mandatory Update out of it again.

I hope you guys like the added possibilities ๐Ÿ™‚ ...

» Available from the 2023-01-22.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1051.1 )
Phoenix: Fixed a bug that with BOTS and an EMP, vehicles with cloaking device did not decloak with
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation adapted
nTEC: Various minor adjustments


Patch Notes ( v.1.0.1051.0 )
Phoenix: C4 attached to vehicles is now correctly cleaned up in the player class ( original game error )
Phoenix: Fixed a bug that caused MP ammo capacities were not applied on restart ( original game error )
Phoenix: Fixed a bug that caused EMP not to be applied to drivers whose Character is hidden ( original game error )
Phoenix: Fixed a bug that caused the vehicle boost to work even with the engine disabled ( original game error )
Phoenix: Fixed a bug where a disabled Nanosuit could receive additional EMP damage ( original game error )
Phoenix: File Check now passes the file with at disconnection, to the client as well as to the server
Phoenix: C4 can not longer be attached to vehicles with a cloaking device
Phoenix: Added possibility to make vehicles vulnerable to EMP attacks
Phoenix: Added possibility to set whether vehicles can be frozen and shattered
Phoenix: Added possibility for the Nanosuit to be protected against EMP attacks in armored vehicles
Phoenix: The engine of the Helicopter is no longer deactivated at 75 % damage
Phoenix: Damage behavior of the Helicopter adjusted to that of the VTOL
Phoenix: System for custom ammunition capacities revised
Phoenix: Added C++ API Function "player.actor:SetClientConfig( type, callBack )"
Phoenix: Added C++ API Function "g_ameRules.game:DisableVehicleEngine( vehicleId, disable )"
Phoenix: Added CVar "g_vehicleCanBeFrozen" - Whether vehicles can be frozen
Phoenix: Added CVar "g_frozenVehicleCanBeShattered" - Whether frozen vehicles can be shattered
Phoenix: Added CVar "g_vehicleEngineEMPDowntime" - Duration of the functional failure due to an EMP in seconds
Phoenix: Added CVar "g_armoredVehicleProtectsAgainstEMP" - Nanosuit protection in armored vehicles against EMP attacks
Phoenix: Version number increased to 1.0.1051
Phoenix: Client-Server interface revised
Phoenix: Server.cfg files updated
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation adapted
nTEC: Added capabilities of Phoenix integrated
nTEC: Various chat commands revised according to Phoenix changes
nTEC: Various minor adjustments
BASE: Adjustments to the Phoenix changes
BASE: Various minor adjustments

If you disable the ability to freeze vehicles, they will still take damage corresponding to the MOAR weapon. If frozen vehicles can can be shattered, it is as before ... if not you can damage them for the time of this state. Incidentally, the player in the vehicle can get out at any time and get to safety, but getting in is no longer possible in this frozen state. All new features can also be used in Vanilla and any other SSM used with the Phoenix Dll, since everything has been added in C++.

Credits and thanks for the help in handing over the file that was detected by the File Check System go to Comrade.

» Available from the 2023-01-22.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1051.0 )
Info-System for the current as well as maximum possible placements of explosives integrated
Fixed a bug that caused explosives to be removed from the wrong player std::list ( orignal game error )
Client-Server interface revised
Various minor adjustments

The Info-System for explosives always informs players about the current number of explosives placed, when they are placed, when they have been destroyed or removed, etc. Since the client-server interface has changed, I have to make a Mandatory Update out of it.

» The new game client is now available for download.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1050.1 )
Phoenix: Some minor bugs fixed in parts of the original code ( orignal game errors )
Phoenix: C++ API Function "PurgeAreaOfClaymores" renamed to "RemoveClaymoreWithinRadius"
Phoenix: Fixed a bug in a query variant of "g_gameRules.game:GetPlayerExplosiveCharges( type, playerId, number )"
Phoenix: Lua-API-documentation adapted
nTEC: Added new public Chat Command "explosives" ( query and display of active ones and limits )
nTEC: Adjustments made according to the changed Lua-API
nTEC: Chat Command "boost" revised


Patch Notes ( v.1.0.1050.0 )
Phoenix: Info-System for the current as well as maximum possible placements of explosives integrated
Phoenix: Fixed a bug that caused explosives to be removed by the wrong player std::list ( orignal game error )
Phoenix: Added C++ API Function "g_gameRules.game:TriggerExplosiveCharge( explosiveId, ownerId, specific )"
Phoenix: Added C++ API Function "g_gameRules.game:GetPlayerExplosiveCharges( type, playerId, number )"
Phoenix: Added C++ API Function "g_gameRules.game:GetExplosiveChargeOwnerId( explosiveId )"
Phoenix: Added C++ API Function "g_ameRules.game:GetGroupData( filePath )"
Phoenix: Added C++ API Function "g_gameRules.game:GetLevelSpecificGroupData( filePath )"
Phoenix: Version number increased to 1.0.1050
Phoenix: Client-Server interface revised
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation adapted
nTEC: Added optional visual warning for vehicle-mounted explosive charges when entering the vehicle
nTEC: Added optional automatic ignition of vehicle-mounted explosive charges
nTEC: Several adjustments in the Core.Config.lua
nTEC: Various minor adjustments

» The updated server files are now available for download.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1050.0 )
Fixed a bug under DX10 that caused on servers with activated file check to crash the game anyway sporadically
Changed VSync handling in DX10, because of the render error there in fullscreen ( original game error )
Joining on DX10 servers on which there are many destroyed objects accelerated
Various minor adjustments

The render error when using the client in DX10, only occurs in fullscreen mode and only with VSync enabled ... so disable VSync in the graphics settings of the game, if you are using DX10 in fullscreen. We have successfully tested this on now six independent systems. The maximum FPS can be optionally limited in the graphics card driver, which is generally recommended anyway ( adjusted to the refresh rate of your monitor -1 ).

Healthy & Happy New Year 2023, everyone ๐Ÿ™‚

» The new game client is now available for download.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Voluntary Update

Patch Notes ( v.1.0.1049.3 )
Phoenix: Sporadic server crashes when file check is enabled have been fixed ( original game error )
Phoenix: Various minor adjustments
nTEC: Several StartUp log entries revised and added ( Core.Loader.lua )

Regarding the file check error .. on the server side these are very rare but possible, therefore on advice of Comrade the fix on this side as well. The credits for this fix and of course, a thank you for his work are due to him.

Apart from the above, the Website has undergone some quality adjustments in the last few days and the database of map previews ( Website and Discord ) was extended by some again, now there are 674 ๐Ÿ™‚.


Patch Notes ( v.1.0.1049.2 )
Phoenix: The following CVars on request, unlocked for changes:
 → e_debug_draw, e_terrain_texture_debug, e_roads, e_brushes, e_vegetation, e_voxel, e_water_ocean,
 → e_water_volumes, e_sun, e_sky_box, e_ropes, e_fog, e_decals, e_clouds, e_lods, e_obj, e_terrain
Phoenix: Lua-API-documentation adapted

Patch Notes ( v.1.0.1049.1 )
nTEC: Added public Chat Command "revive" ( aka "fix" aka "stuck" which would also be the synonyms )
nTEC: Added public Chat Command "spectators" ( query the current number of spectators )
nTEC: Fixed a bug that occurred during a full reload in an active "Happy Hour" ( Event-System )
nTEC: Vehicles with Cloak-Layer present on a map are now converted to a controllable Cloaking-Device
nTEC: CoreFile "Core.Messages.lua" revised
nTEC: Chat Command "dummy" revised
nTEC: Version number increased to 2.0.1002
nTEC: Various minor adjustments

Patch Notes ( v.1.0.1049.0 )
Phoenix: Added C++ API Function "g_gameRules.game:IsRecoveredChannelId( channelId )"
Phoenix: Version number increased to 1.0.1049
Phoenix: Lua-API-documentation adapted
nTEC: Processing during connection process revised
nTEC: Added recovery of console messages on a client recovery
nTEC: Various minor adjustments

» The updated server files are now available for download.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1049.0 )
Sporadic game crashes when file checking is enabled have been fixed ( original game error )

Since it cannot be ruled out that some server operators will now reactivate this system ( sv_cheatProtection ) and players without this fix would then experience frequent game crashes, a Mandatory Update is necessary.

Credits and thanks for this fix go to Comrade who took the time and effort to provide this for Crysis Wars.

» The new game client is now available for download.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1048.1 )
Added handling of erroneous graphics specs in maps during the connection process

For example, if a map contains objects that are not enabled for all specs, the connection will be aborted during the connection process without giving any reason. The client cannot do anything about the faulty map, but it can output a correct information. By giving this information, the player can at least change the quality level of his graphics settings if he wants to and still join.


Patch Notes ( v.2.0.1048.0 )
Energy consumption when cloaked throwing explosives fixed ( original game error )

Since CryTek created the code where the error occurs so that it runs on both the server and client side at the same time, and then also syncs from the server to the client .... I have to change it on both sides to fix the problem. Hence a mandatory update.

» The new game client is now available for download.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1048.4 )
nTEC: Added new plugin "Map-Categoriser"
nTEC: The processing and display of map names changed to the C++ function added in the last version
nTEC: The classification of maps whether vehicle or foot map was revised
nTEC: Optimizations made to the Intelli-Reload System
nTEC: Various minor adjustments

For players and also for server operators it is sometimes difficult to keep track of hundreds of maps on a servers. How to find the right map for the current number of players, what is a vehicle and what is a non-vehicle map, which map contains vtols and helicopters and so on, it really only helps if you know all the maps exactly. To remedy this and provide an overview, there is now a new plugin for the categorizing of maps.

With this plugin it is possible to list the maps by game mode sorted by their size or simply by definable properties ... The determination of the properties is done once at server start, when new maps are added, or when some are missing in the database. The server automatically switches through all maps and releases the server after the data collection is finished.


Patch Notes ( v.1.0.1048.3 )
Phoenix: Added C++ API Function "g_gameRules.game:GetServerLevelCapitalization( levelName )"
Phoenix: Lua-API-documentation adapted
nTEC: Added new chat command /boost
nTEC: Various minor adjustments
BASE: Chat Command "maprotation" unified with nTEC to "map rotation"
BASE: Various minor adjustments

Patch Notes ( v.1.0.1048.2 )
nTEC: Fixed bug in chat command /ammo ( players received on foot-maps AVMines and C4 )
nTEC: Added missing ammo-box/ ammo in the LevelSetup-System for the AY69
nTEC: Chat command /vehicle extended ( possibility to enter existing vehicles directly for debug purposes )
nTEC: Added new chat command /teleport ( various teleport options also for debug purposes )

Patch Notes ( v.1.0.1048.1 )
nTEC: New event added "Double Gauss Damage"
nTEC: Timed Events adjusted to be compatible with the Game Recovery System
nTEC: Fixed a bug that caused event weapons not to be received when already fully equipped

Patch Notes ( v.1.0.1048.0 )
Phoenix: Energy consumption when cloaked throwing explosives fixed ( original game error )
nTEC: Deposited possible variables of an option extended
nTEC: Fixed a bug that blocked the new intermediate levels of the Nanosuit speed limits
nTEC: Added option to configure the striking power in Strength-Mode

Since CryTek created the code where the error occurs so that it runs on both the server and client side at the same time, and then also syncs from the server to the client .... I have to change it on both sides to fix the problem. Hence a mandatory update.

» The updated server files are now available for download.



UPDATE


CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1047.2 )
Phoenix: The FPS and Ping display is now also available with BASE
Phoenix: The key assignments as well as the client config options are now also available with BASE
Phoenix: Synchronization of three CVars adapted ( needed for the extended client display )
Phoenix: Various minor adjustments
nTEC: Configuration option adapted to game properties ( Core.Config.lua, Core.Validation.lua )
BASE: Added chat command /config ( same scope as in nTEC )
BASE: Added chat command /key ( same scope as in nTEC )
BASE: Chat log revised


Patch Notes ( v.1.0.1047.1 )
Phoenix: Fixed that the Cloak-Mode was not deactivated when firing SCAR Grenades with a mounted Silencer
Phoenix: Added number of taken over Email-Addresses for the Notification System after Startup
Phoenix: C++ API Function "ServerUsesEmailNotifications" rernamed to "ServerUsesEventNotification"
Phoenix: Email-Address processing revised
Phoenix: Server.cfg files updated
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation adapted
nTEC: Adaptation due to a changed function name in the C++ API ( Chat.info.lua )
nTEC: Added specific map equipment for the "CobraRace" maps ( Core.Config.lua )

So shortly after the main release because these things were communicated to me only after the release and I always pass on fixes to you guys as soon as possible ๐Ÿ™‚.


Patch Notes ( v.1.0.1047.0 )
Phoenix: Added C++ API Function "player.actor:GetRemotePort()"
Phoenix: Added C++ API Function "player.actor:GetLinkedVehicle()"
Phoenix: Added CVar "sv_discordWebHookGames" - Discord WebHook for Started Games
Phoenix: Added CVar "sv_discordWebHookEvents" - Discord WebHook for Server Events
Phoenix: Added overview of active notification systems at startup
Phoenix: Version number increased to 1.0.1047
Phoenix: Server.cfg files updated
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation adapted

With this update the Discord integration is completed, every server operator has now the possibility to forward events as well as started games directly to his own Discord server as an embedded message. Separate WebHooks ( Events & Games ) ensure that operators can forward administrative messages to a hidden text channel, for example.

For additional differentiation, messages from players are highlighted in yellow, bans in red, Vanilla games in green, nTEC games in blue, Custom SSM games in orange and recoveries through the recovery system in violet.

Since I have now created many many voluntary updates to the server files .. to unify it again so that all have the same standard, a mandatory update this time.

» The updated server files are now available for download.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1047.6 )
The list of round-based server settings that can be found under /config has been extended and redesigned
The FPS and Ping display is now also visible in spectator-mode
The configurable features of the client are also available with BASE now
PDF documentation revised accordingly


Patch Notes ( v.2.0.1047.5 )
The chat input is no longer sent automatically when reaching the maximum possible characters
Added display of the remaining characters during chat input

The fact that chat inputs were sometimes sent in the middle of the word was very annoying, now you keep control over it yourself.


Patch Notes ( v.2.0.1047.4 )
Fixed that the wrong damage value was displayed for some vehicles in spectator mode
If you are killed by someone in a vehicle, you will now see the damage value of the vehicle
The health display of the killer is now updated in real time as long as you are dead ( previously static )
The additional player information in the spectatorHUD revised as well as the code optimized
Various minor adjustments

Patch Notes ( v.2.0.1047.3 )
Changed radar and map view handling, this only affects iTEC servers and only in protected( admin- ) mode
The display of the download sequence when receiving tracking data was made configurable on the server side
Fixed that the radar and the proximity sensor are derived from the camera position ( causes wrong results in 3rd person )
Proximity sensor functionality revised ( works more accurately now )
Various minor adjustments

Patch Notes ( v.2.0.1047.2 )
Objective tab in PowerStruggle removed because this information is already present in the Objective messages
Fixed a bug that could cause the password to be re-entered during a reconnect to the last server
Various minor adjustments

Patch Notes ( v.2.0.1047.1 )
The silhouette color of tagged entities that are opponents has been changed to red

When viewed through binoculars, tagged vehicles will have their silhouette displayed dynamically depending on whether there is an enemy in it or it is empty.


Patch Notes ( v.2.0.1047.0 )
Fixed that the game crashes when changing the game mode from IA or TA to PS ( original game errors )
Fixed sporadic game crashes during a map restart or server change ( original game errors )
Fixed a bug where the game could be crashed via the scoreboard ( original game error )
Fixed several possibilities of misuse of the radar and map view as well as scanning function
The color of the server chat entities was unified to red in all teams
The colors of the player names were unified depending on the current status, spectators are always white as an example
The colors of the hit log has been unified with the other game modes in IA
The display of connection information in spectator mode has been reactivated
Doors are now included in the collision detection for weapons
The functionality of the scoreboard has been unified with the other game modes in IA
The colors of MiniMaps in the map view have been adjusted to the other game modes in IA
Fixed rendering bug on MiniMaps ( error must be triggered, original game error )
Fixed bug that cloaked drivers were not detected by the proximity sensor ( original game error )
Fixed bug that MiniMaps were sporadically assigned to wrong entities when reconnected ( original game error )
System for MiniMaps completely revised
The scoreboard now only shows real players
Vehicles with cloaking devices are now fully taken into account in the radar, map overview and in the proximity sensor
The MiniMap is now assigned to the vehicle or item no longer assigned to the player in PS
Players can now see in 3'th person view if they have a MiniMap
Passengers now also see when the vehicle or another player is marked with a MiniMap
Players can now detect when they have been scanned ( sound and radar waves - the types can also be differentiated )
Team members now receive a notification ( message and sound ) when they receive tracking data
The player himself now receives a notification ( message and sound ) when tracking data has been updated
Tagged players can be recognized through the binoculars at any time by means of a sillhouette
Complete tagging system of the binoculars as well as the tagging ammunition revised
Complete radar and map view system revised ( everything is working correctly now )
Possible FG manipulation of the radar and map view prevented
The own grenade icon is now always visible, not only 20 meters
Multiple grenade icons can now be displayed at the same time not just one
Grenade icons of enemies are no longer displayed
Fixed the bug that the team spawn location and factories were not displayed when changing teams ( original game error )
Various minor adjustments

This was a very extensive update, I've kept the patch notes to the bare minimum here, there are over hundred ( actually 171 noteworthy points ) of details that are different that you can notice as a player.

More details, pictures, explanations and videos about the update as always on Discord.

» Available from the 2022-08-17.



GENERAL

CRYSERV - SSM nTEC 2.0  Instructions for Importing old LevelSetup files ( AegisX, Raptor, iTEC5, nTEC )

Since the new system now works completely with "Angles" and does not know what to do with "Orientation", existing LevelSetup-Files must be converted.

The purely mathematical conversion is done with the file "Core.RunOnce.lua" in the folder "nTEC\CoreFiles". The process is automatically executed the first time the SSM is started and the file deletes itself immediately afterwards. If the server was already started without the old LevelSetup files, this file must be copied to the folder again and the server must be restarted. And that's it, the whole process is finished and you can use the converted files in the old quality in the new version.

[...]

I just wrote the purely mathematical conversion because, it behaves in such a way that "Orientation" does not contain "Roll" information, thus this cannot be brought about from nothing. Without this information, lateral inclinations cannot be restored correctly and there will be subsequent adjustments of the vehicle by the CryEngine after spawning.

To capture this information afterwards I wrote the plugin "Plugin.levelsetup-revision.lua" which starts all maps for which a LevelSetup is available in the SSM and the map is installed on the server and captures the correct values from all spawned vehicles and updates the entries accordingly. To use it you have to copy this Plugin normally into the appropriate folder or just remove the "_" at the beginning of the filename, start the server and everything else happens automatically until everything is processed. Then remove or deactivate the plugin again.

Now your vehicles are always spawned absolutely perfectly without having to be touched up even a millimeter by the CryEngine ๐Ÿ™‚.


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