CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1053.1 )
• Phoenix: Fixed possible fail ban due to impulses with speed hack detection
• Phoenix: Various minor adjustments
• Phoenix: Phoenix.pak updated
• nTEC: nTEC.pak updated ( both )
Important for this update for all server operators is the exchange of the pak files. Otherwise unjustified kicks may occur with the new CryServ-Client when file check is enabled.
Patch Notes ( v.1.0.1053.0 )
•
Phoenix: RepairKit repair behavior changed with Gun-Turrets
•
Phoenix: Kills by a TAC no longer count as a Distance Kill
•
Phoenix: Fixed a bug that since the last update adjusted ammo capacities on vanilla servers were not taken over
•
Phoenix: Some anticheats revised
•
Phoenix: Version number increased to 1.0.1053
•
Phoenix: Various minor adjustments
•
Phoenix: Lua-API-documentation adapted
•
Phoenix: Phoenix.pak updated
•
nTEC: Added capabilities of Phoenix integrated
•
nTEC: Kills by a TAC no longer count as a Distance Kill
•
nTEC: nTEC.pak updated ( both )
•
nTEC: Various minor adjustments
•
BASE: Added automatic switching of level rotation maps ( So the same map does not remain active all day )
•
BASE: Various minor adjustments
» Available from the 2023-02-19.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1054.0 )
• Fixed a bug that caused that in Vtols the fists could be displayed under certain circumstances
• Fixed a bug that caused you to lose your arms after using Vehicle MOAC
• Fixed a bug that caused the holding position of the weapon to be incorrect for other players when exiting vehicles
• Fixed a bug that caused items to be sporadically invisible when exiting vehicles
• Weapons purchased in spawn vehicles are now given to the hand when exiting the vehicle ( normally you stand there without )
• Various minor adjustments
Since the first point is already very annoying, a probably not absolutely necessary mandatory update ... only I do not like such errors in CryServ when I know about it and they are fixable ( All fixed points are original bugs in Crysis Wars 1.5 ).
» Available from the 2023-02-14.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1053.0 )
• More immersive material layer system integrated ( complete conversions possible ( wet & frozen ) )
• Vehicles with cloaking device are now cloaked incl. the attached weapon if possible
• Attached weapons will not longer be decloaked when leaving the seat in vehicles with a ( activated ) cloaking device
• Complete revision of the cloaking device system for vehicles
• Added a ten-second memory function to the purchase menus in PowerStruggle
• Added automated integration of spawned Objects ( Shadow, Material Layer )
• Fixed a bug that caused material layers were no longer applied to vehicles after multiple restarts
• Fixed a bug that layers ( wet, frozen ) were removed when using weapons mounted on vehicles
• Ragdoll adjusted so players aren't flying around quite as much as in the Mupped Show
• LockPickKit and RadarKit will no longer be pushed 10m away when dropping ( unification with other items )
• Added the possibility to delay the dephysicalization of dead players ( no more glitching through vehicles or players )
• Dead bots are automatically removed after 20 seconds
• Shattering no longer works with Gun-Turrets
• Serialization of several classes revised
• Client-Server interface revised
• Various other minor improvements and optimizations
All Object and Brush based maps can be completely converted to frozen versions ... In the past, you had to create the maps separately like this. Even in maps like PowerStruggle - Frost, you have advantages because now the bunker is completely frozen as well as the Gun Turrets and Doors are included, apart from the Items, the Nanosuit as well as the Vehicles. The overall gameplay experience feels much more immersive as a result.
Thanks and credits for applying Material Layers to Brushes go to Alex626 where found out how it works.
» Available from the 2023-02-10.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1052.1 )
• nTEC: Vehicle MOAC added for different vehicle classes
• Phoenix: Phoenix.pak updated
Patch Notes ( v.1.0.1052.0 )
•
Phoenix: Complete revision of the cloaking device system for vehicles
•
Phoenix: Dead bots are automatically removed after 20 seconds
•
Phoenix: Shattering no longer works with Gun-Turrets
•
Phoenix: Serialization of several classes revised
•
Phoenix: Added possibility to set Items like Objects as exception for material layers
•
Phoenix: Ragdoll adjusted so players aren't flying around quite as much as in the Mupped Show
•
Phoenix: Added C++ API Function "g_ameRules.game:StartAnimation( entityId, animation )"
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Phoenix: Added C++ API Function "g_ameRules.game:StopAnimation( entityId )"
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Phoenix: Added CVar "g_delayedDephysicalizationAtDeath" - Whether to remove physics from dead players delayed
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Phoenix: Added CVar "g_materialLayer" - Material Layer for the Nanosuit, Items, custom Objects
•
Phoenix: Added CVar "g_applyLayerToPhysObjects" - Whether to apply the material layer also to static Objects
•
Phoenix: Version number increased to 1.0.1052
•
Phoenix: Client-Server interface revised
•
Phoenix: Various minor adjustments
•
Phoenix: Lua-API-documentation adapted
•
nTEC: Added capabilities of Phoenix integrated
•
nTEC: Various other minor improvements and optimizations
•
BASE: Adjustments to the Phoenix changes
» Available from the 2023-02-10.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1052.0 )
• Added adaptive changes for temporarily disabling vehicles with an EMP
• Players will now see the cause that caused the file check to kick them
• The engine of the Helicopter is no longer deactivated at 75 % damage
• Damage behavior of the Helicopter adjusted to that of the VTOL
• Visibility increased for AV-Mines as well as C4
• C4 can not longer be attached to vehicles with a cloaking device ( due to the repellent nano surface properties 👀 )
• Various minor adjustments
Due to the adjustments made, it is now possible to use the Helicopter equal to all other vehicles until it is destroyed. The possibility that EMP can now also have an effect on vehicles opens up a variety of new tactical possibilities. Since the client-server interface has changed, I have to make a Mandatory Update out of it again.
I hope you guys like the added possibilities 🙂 ...
» Available from the 2023-01-22.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1051.1 )
• Phoenix: Fixed a bug that with BOTS and an EMP, vehicles with cloaking device did not decloak with
• Phoenix: Various minor adjustments
• Phoenix: Lua-API-documentation adapted
• nTEC: Various minor adjustments
Patch Notes ( v.1.0.1051.0 )
•
Phoenix: C4 attached to vehicles is now correctly cleaned up in the player class ( original game error )
•
Phoenix: Fixed a bug that caused MP ammo capacities were not applied on restart ( original game error )
•
Phoenix: Fixed a bug that caused EMP not to be applied to drivers whose Character is hidden ( original game error )
•
Phoenix: Fixed a bug that caused the vehicle boost to work even with the engine disabled ( original game error )
•
Phoenix: Fixed a bug where a disabled Nanosuit could receive additional EMP damage ( original game error )
•
Phoenix: File Check now passes the file with at disconnection, to the client as well as to the server
•
Phoenix: C4 can not longer be attached to vehicles with a cloaking device
•
Phoenix: Added possibility to make vehicles vulnerable to EMP attacks
•
Phoenix: Added possibility to set whether vehicles can be frozen and shattered
•
Phoenix: Added possibility for the Nanosuit to be protected against EMP attacks in armored vehicles
•
Phoenix: The engine of the Helicopter is no longer deactivated at 75 % damage
•
Phoenix: Damage behavior of the Helicopter adjusted to that of the VTOL
•
Phoenix: System for custom ammunition capacities revised
•
Phoenix: Added C++ API Function "player.actor:SetClientConfig( type, callBack )"
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Phoenix: Added C++ API Function "g_ameRules.game:DisableVehicleEngine( vehicleId, disable )"
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Phoenix: Added CVar "g_vehicleCanBeFrozen" - Whether vehicles can be frozen
•
Phoenix: Added CVar "g_frozenVehicleCanBeShattered" - Whether frozen vehicles can be shattered
•
Phoenix: Added CVar "g_vehicleEngineEMPDowntime" - Duration of the functional failure due to an EMP in seconds
•
Phoenix: Added CVar "g_armoredVehicleProtectsAgainstEMP" - Nanosuit protection in armored vehicles against EMP attacks
•
Phoenix: Version number increased to 1.0.1051
•
Phoenix: Client-Server interface revised
•
Phoenix: Server.cfg files updated
•
Phoenix: Various minor adjustments
•
Phoenix: Lua-API-documentation adapted
•
nTEC: Added capabilities of Phoenix integrated
•
nTEC: Various chat commands revised according to Phoenix changes
•
nTEC: Various minor adjustments
•
BASE: Adjustments to the Phoenix changes
•
BASE: Various minor adjustments
If you disable the ability to freeze vehicles, they will still take damage corresponding to the MOAR weapon. If frozen vehicles can can be shattered, it is as before ... if not you can damage them for the time of this state. Incidentally, the player in the vehicle can get out at any time and get to safety, but getting in is no longer possible in this frozen state. All new features can also be used in Vanilla and any other SSM used with the Phoenix Dll, since everything has been added in C++.
Credits and thanks for the help in handing over the file that was detected by the File Check System go to Comrade.
» Available from the 2023-01-22.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1051.0 )
• Info-System for the current as well as maximum possible placements of explosives integrated
• Fixed a bug that caused explosives to be removed from the wrong player std::list ( orignal game error )
• Client-Server interface revised
• Various minor adjustments
The Info-System for explosives always informs players about the current number of explosives placed, when they are placed, when they have been destroyed or removed, etc. Since the client-server interface has changed, I have to make a Mandatory Update out of it.
» The new game client is now available for download.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1050.1 )
• Phoenix: Some minor bugs fixed in parts of the original code ( orignal game errors )
• Phoenix: C++ API Function "PurgeAreaOfClaymores" renamed to "RemoveClaymoreWithinRadius"
• Phoenix: Fixed a bug in a query variant of "g_gameRules.game:GetPlayerExplosiveCharges( type, playerId, number )"
• Phoenix: Lua-API-documentation adapted
• nTEC: Added new public Chat Command "explosives" ( query and display of active ones and limits )
• nTEC: Adjustments made according to the changed Lua-API
• nTEC: Chat Command "boost" revised
Patch Notes ( v.1.0.1050.0 )
•
Phoenix: Info-System for the current as well as maximum possible placements of explosives integrated
•
Phoenix: Fixed a bug that caused explosives to be removed by the wrong player std::list ( orignal game error )
•
Phoenix: Added C++ API Function "g_gameRules.game:TriggerExplosiveCharge( explosiveId, ownerId, specific )"
•
Phoenix: Added C++ API Function "g_gameRules.game:GetPlayerExplosiveCharges( type, playerId, number )"
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Phoenix: Added C++ API Function "g_gameRules.game:GetExplosiveChargeOwnerId( explosiveId )"
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Phoenix: Added C++ API Function "g_ameRules.game:GetGroupData( filePath )"
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Phoenix: Added C++ API Function "g_gameRules.game:GetLevelSpecificGroupData( filePath )"
•
Phoenix: Version number increased to 1.0.1050
•
Phoenix: Client-Server interface revised
•
Phoenix: Various minor adjustments
•
Phoenix: Lua-API-documentation adapted
•
nTEC: Added optional visual warning for vehicle-mounted explosive charges when entering the vehicle
•
nTEC: Added optional automatic ignition of vehicle-mounted explosive charges
•
nTEC: Several adjustments in the Core.Config.lua
•
nTEC: Various minor adjustments
» The updated server files are now available for download.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1050.0 )
• Fixed a bug under DX10 that caused on servers with activated file check to crash the game anyway sporadically
• Changed VSync handling in DX10, because of the render error there in fullscreen ( original game error )
• Joining on DX10 servers on which there are many destroyed objects accelerated
• Various minor adjustments
The render error when using the client in DX10, only occurs in fullscreen mode and only with VSync enabled ... so disable VSync in the graphics settings of the game, if you are using DX10 in fullscreen. We have successfully tested this on now six independent systems. The maximum FPS can be optionally limited in the graphics card driver, which is generally recommended anyway ( adjusted to the refresh rate of your monitor -1 ).
Healthy & Happy New Year 2023, everyone 🙂
» The new game client is now available for download.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Voluntary Update
Patch Notes ( v.1.0.1049.3 )
• Phoenix: Sporadic server crashes when file check is enabled have been fixed ( original game error )
• Phoenix: Various minor adjustments
• nTEC: Several StartUp log entries revised and added ( Core.Loader.lua )
Regarding the file check error .. on the server side these are very rare but possible, therefore on advice of Comrade the fix on this side as well. The credits for this fix and of course, a thank you for his work are due to him.
Apart from the above, the Website has undergone some quality adjustments in the last few days and the database of map previews ( Website and Discord ) was extended by some again, now there are 674 🙂.
Patch Notes ( v.1.0.1049.2 )
•
Phoenix: The following CVars on request, unlocked for changes:
→ e_debug_draw, e_terrain_texture_debug, e_roads, e_brushes, e_vegetation, e_voxel, e_water_ocean,
→ e_water_volumes, e_sun, e_sky_box, e_ropes, e_fog, e_decals, e_clouds, e_lods, e_obj, e_terrain
•
Phoenix: Lua-API-documentation adapted
Patch Notes ( v.1.0.1049.1 )
•
nTEC: Added public Chat Command "revive" ( aka "fix" aka "stuck" which would also be the synonyms )
•
nTEC: Added public Chat Command "spectators" ( query the current number of spectators )
•
nTEC: Fixed a bug that occurred during a full reload in an active "Happy Hour" ( Event-System )
•
nTEC: Vehicles with Cloak-Layer present on a map are now converted to a controllable Cloaking-Device
•
nTEC: CoreFile "Core.Messages.lua" revised
•
nTEC: Chat Command "dummy" revised
•
nTEC: Version number increased to 2.0.1002
•
nTEC: Various minor adjustments
Patch Notes ( v.1.0.1049.0 )
•
Phoenix: Added C++ API Function "g_gameRules.game:IsRecoveredChannelId( channelId )"
•
Phoenix: Version number increased to 1.0.1049
•
Phoenix: Lua-API-documentation adapted
•
nTEC: Processing during connection process revised
•
nTEC: Added recovery of console messages on a client recovery
•
nTEC: Various minor adjustments
» The updated server files are now available for download.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1049.0 )
• Sporadic game crashes when file checking is enabled have been fixed ( original game error )
Since it cannot be ruled out that some server operators will now reactivate this system ( sv_cheatProtection ) and players without this fix would then experience frequent game crashes, a Mandatory Update is necessary.
Credits and thanks for this fix go to Comrade who took the time and effort to provide this for Crysis Wars.
» The new game client is now available for download.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1048.1 )
• Added handling of erroneous graphics specs in maps during the connection process
For example, if a map contains objects that are not enabled for all specs, the connection will be aborted during the connection process without giving any reason. The client cannot do anything about the faulty map, but it can output a correct information. By giving this information, the player can at least change the quality level of his graphics settings if he wants to and still join.
Patch Notes ( v.2.0.1048.0 )
•
Energy consumption when cloaked throwing explosives fixed ( original game error )
Since CryTek created the code where the error occurs so that it runs on both the server and client side at the same time, and then also syncs from the server to the client .... I have to change it on both sides to fix the problem. Hence a mandatory update.
» The new game client is now available for download.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1048.4 )
• nTEC: Added new plugin "Map-Categoriser"
• nTEC: The processing and display of map names changed to the C++ function added in the last version
• nTEC: The classification of maps whether vehicle or foot map was revised
• nTEC: Optimizations made to the Intelli-Reload System
• nTEC: Various minor adjustments
For players and also for server operators it is sometimes difficult to keep track of hundreds of maps on a servers. How to find the right map for the current number of players, what is a vehicle and what is a non-vehicle map, which map contains vtols and helicopters and so on, it really only helps if you know all the maps exactly. To remedy this and provide an overview, there is now a new plugin for the categorizing of maps.
With this plugin it is possible to list the maps by game mode sorted by their size or simply by definable properties ... The determination of the properties is done once at server start, when new maps are added, or when some are missing in the database. The server automatically switches through all maps and releases the server after the data collection is finished.
Patch Notes ( v.1.0.1048.3 )
•
Phoenix: Added C++ API Function "g_gameRules.game:GetServerLevelCapitalization( levelName )"
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Phoenix: Lua-API-documentation adapted
•
nTEC: Added new chat command /boost
•
nTEC: Various minor adjustments
•
BASE: Chat Command "maprotation" unified with nTEC to "map rotation"
•
BASE: Various minor adjustments
Patch Notes ( v.1.0.1048.2 )
•
nTEC: Fixed bug in chat command /ammo ( players received on foot-maps AVMines and C4 )
•
nTEC: Added missing ammo-box/ ammo in the LevelSetup-System for the AY69
•
nTEC: Chat command /vehicle extended ( possibility to enter existing vehicles directly for debug purposes )
•
nTEC: Added new chat command /teleport ( various teleport options also for debug purposes )
Patch Notes ( v.1.0.1048.1 )
•
nTEC: New event added "Double Gauss Damage"
•
nTEC: Timed Events adjusted to be compatible with the Game Recovery System
•
nTEC: Fixed a bug that caused event weapons not to be received when already fully equipped
Patch Notes ( v.1.0.1048.0 )
•
Phoenix: Energy consumption when cloaked throwing explosives fixed ( original game error )
•
nTEC: Deposited possible variables of an option extended
•
nTEC: Fixed a bug that blocked the new intermediate levels of the Nanosuit speed limits
•
nTEC: Added option to configure the striking power in Strength-Mode
Since CryTek created the code where the error occurs so that it runs on both the server and client side at the same time, and then also syncs from the server to the client .... I have to change it on both sides to fix the problem. Hence a mandatory update.
» The updated server files are now available for download.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1047.2 )
• Phoenix: The FPS and Ping display is now also available with BASE
• Phoenix: The key assignments as well as the client config options are now also available with BASE
• Phoenix: Synchronization of three CVars adapted ( needed for the extended client display )
• Phoenix: Various minor adjustments
• nTEC: Configuration option adapted to game properties ( Core.Config.lua, Core.Validation.lua )
• BASE: Added chat command /config ( same scope as in nTEC )
• BASE: Added chat command /key ( same scope as in nTEC )
• BASE: Chat log revised
Patch Notes ( v.1.0.1047.1 )
•
Phoenix: Fixed that the Cloak-Mode was not deactivated when firing SCAR Grenades with a mounted Silencer
•
Phoenix: Added number of taken over Email-Addresses for the Notification System after Startup
•
Phoenix: C++ API Function "ServerUsesEmailNotifications" rernamed to "ServerUsesEventNotification"
•
Phoenix: Email-Address processing revised
•
Phoenix: Server.cfg files updated
•
Phoenix: Various minor adjustments
•
Phoenix: Lua-API-documentation adapted
•
nTEC: Adaptation due to a changed function name in the C++ API ( Chat.info.lua )
•
nTEC: Added specific map equipment for the "CobraRace" maps ( Core.Config.lua )
So shortly after the main release because these things were communicated to me only after the release and I always pass on fixes to you guys as soon as possible 🙂.
Patch Notes ( v.1.0.1047.0 )
•
Phoenix: Added C++ API Function "player.actor:GetRemotePort()"
•
Phoenix: Added C++ API Function "player.actor:GetLinkedVehicle()"
•
Phoenix: Added CVar "sv_discordWebHookGames" - Discord WebHook for Started Games
•
Phoenix: Added CVar "sv_discordWebHookEvents" - Discord WebHook for Server Events
•
Phoenix: Added overview of active notification systems at startup
•
Phoenix: Version number increased to 1.0.1047
•
Phoenix: Server.cfg files updated
•
Phoenix: Various minor adjustments
•
Phoenix: Lua-API-documentation adapted
With this update the Discord integration is completed, every server operator has now the possibility to forward events as well as started games directly to his own Discord server as an embedded message. Separate WebHooks ( Events & Games ) ensure that operators can forward administrative messages to a hidden text channel, for example.
For additional differentiation, messages from players are highlighted in yellow, bans in red, Vanilla games in green, nTEC games in blue, Custom SSM games in orange and recoveries through the recovery system in violet.
Since I have now created many many voluntary updates to the server files .. to unify it again so that all have the same standard, a mandatory update this time.
» The updated server files are now available for download.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1047.6 )
• The list of round-based server settings that can be found under /config has been extended and redesigned
• The FPS and Ping display is now also visible in spectator-mode
• The configurable features of the client are also available with BASE now
• PDF documentation revised accordingly
Patch Notes ( v.2.0.1047.5 )
•
The chat input is no longer sent automatically when reaching the maximum possible characters
•
Added display of the remaining characters during chat input
The fact that chat inputs were sometimes sent in the middle of the word was very annoying, now you keep control over it yourself.
Patch Notes ( v.2.0.1047.4 )
•
Fixed that the wrong damage value was displayed for some vehicles in spectator mode
•
If you are killed by someone in a vehicle, you will now see the damage value of the vehicle
•
The health display of the killer is now updated in real time as long as you are dead ( previously static )
•
The additional player information in the spectatorHUD revised as well as the code optimized
•
Various minor adjustments
Patch Notes ( v.2.0.1047.3 )
•
Changed radar and map view handling, this only affects iTEC servers and only in protected( admin- ) mode
•
The display of the download sequence when receiving tracking data was made configurable on the server side
•
Fixed that the radar and the proximity sensor are derived from the camera position ( causes wrong results in 3rd person )
•
Proximity sensor functionality revised ( works more accurately now )
•
Various minor adjustments
Patch Notes ( v.2.0.1047.2 )
•
Objective tab in PowerStruggle removed because this information is already present in the Objective messages
•
Fixed a bug that could cause the password to be re-entered during a reconnect to the last server
•
Various minor adjustments
Patch Notes ( v.2.0.1047.1 )
•
The silhouette color of tagged entities that are opponents has been changed to red
When viewed through binoculars, tagged vehicles will have their silhouette displayed dynamically depending on whether there is an enemy in it or it is empty.
Patch Notes ( v.2.0.1047.0 )
•
Fixed that the game crashes when changing the game mode from IA or TA to PS ( original game errors )
•
Fixed sporadic game crashes during a map restart or server change ( original game errors )
•
Fixed a bug where the game could be crashed via the scoreboard ( original game error )
•
Fixed several possibilities of misuse of the radar and map view as well as scanning function
•
The color of the server chat entities was unified to red in all teams
•
The colors of the player names were unified depending on the current status, spectators are always white as an example
•
The colors of the hit log has been unified with the other game modes in IA
•
The display of connection information in spectator mode has been reactivated
•
Doors are now included in the collision detection for weapons
•
The functionality of the scoreboard has been unified with the other game modes in IA
•
The colors of MiniMaps in the map view have been adjusted to the other game modes in IA
•
Fixed rendering bug on MiniMaps ( error must be triggered, original game error )
•
Fixed bug that cloaked drivers were not detected by the proximity sensor ( original game error )
•
Fixed bug that MiniMaps were sporadically assigned to wrong entities when reconnected ( original game error )
•
System for MiniMaps completely revised
•
The scoreboard now only shows real players
•
Vehicles with cloaking devices are now fully taken into account in the radar, map overview and in the proximity sensor
•
The MiniMap is now assigned to the vehicle or item no longer assigned to the player in PS
•
Players can now see in 3'th person view if they have a MiniMap
•
Passengers now also see when the vehicle or another player is marked with a MiniMap
•
Players can now detect when they have been scanned ( sound and radar waves - the types can also be differentiated )
•
Team members now receive a notification ( message and sound ) when they receive tracking data
•
The player himself now receives a notification ( message and sound ) when tracking data has been updated
•
Tagged players can be recognized through the binoculars at any time by means of a sillhouette
•
Complete tagging system of the binoculars as well as the tagging ammunition revised
•
Complete radar and map view system revised ( everything is working correctly now )
•
Possible FG manipulation of the radar and map view prevented
•
The own grenade icon is now always visible, not only 20 meters
•
Multiple grenade icons can now be displayed at the same time not just one
•
Grenade icons of enemies are no longer displayed
•
Fixed the bug that the team spawn location and factories were not displayed when changing teams ( original game error )
•
Various minor adjustments
This was a very extensive update, I've kept the patch notes to the bare minimum here, there are over hundred ( actually 171 noteworthy points ) of details that are different that you can notice as a player.
More details, pictures, explanations and videos about the update as always on Discord.
» Available from the 2022-08-17.