News


UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1075.5 )
Added HUD support for vehicle classes not originally included in the game
Fixed bug when the parachute was triggered several times when opening that it no longer worked
Minor other improvements and optimizations

A small update that should please everyone who wants to have fun with custom vehicle classes from time to time. After all, without a damage indicator, speed and crosshairs, the usability and the feeling of use was very limited.

All praise for the UI extension goes to Alex626 and to Flow Groover from which the initial version of the HUD used originated.

Supplementary
HUD support for vehicles is designed in such a way in Crysis that it must usually always be specified to a class. The universal solution that has now been implemented will very probably work flawlessly for 99% of the more than 200 vehicles available that were created by third parties, however, vehicles that do not meet the standardized specifications could of course not be considered as they require specific adaptations.


Patch Notes ( v.2.0.1075.4 )
The B button on controllers can now also be used to stop zooming
The top left shoulder button on controllers is now exclusive in zoom mode
The "actionmaps.xml" has been revised again in preparation for an upcoming change ( controller related )
The game language can now be changed directly in the game settings
Minor other improvements and optimizations

This is hopefully the last update for this version number, including further improvements for the use of controllers and some other small optimizations.

In addition, the language can now be conveniently changed via the UI 🙂. The languages displayed are determined based on the languages installed in the game itself and the languages available in the CryServ-Client.

As usual 😅, all praise for the UI customizations goes to Alex626.


Patch Notes ( v.2.0.1075.3 )
Fixed that after using the B button in in-game menus, the stick could move the view again
Fixed that you could trigger with a controller to fall to the ground as a spectator
Fixed a bug in the menu with overlapping text in the warning box
Fixed disconnections with the steam version due to file check on servers created by the client
Added skip pregame function ( if more than one player ) for games started from within the game
Added score/pp/cp/rank recovery system for servers created from the client
The B button can now also be used to close the modification menu, buy menu and the map overview
Joining the game for the first time in PowerStruggle is now without waiting time on client-servers
A team change now takes place without being killed by the game on client-servers
The creator of the server can now change the team without a blocking period on client servers
Client Console Command "map" extended with material layer function
 → cc map layer <wet-frozen>
 → cc map layer <wet-frozen> all
Minor other improvements and optimizations

Patch Notes ( v.2.0.1075.2 )
Several possible error scenarios addressed when changing the game language without restarting the game
Fixed in console command "item" that sporadically no attachments were added on dual wield weapons
Minor other improvements and optimizations

Patch Notes ( v.2.0.1075.1 )
For user files, "Documents/My Games/CryServ" is now used instead of "Documents/My Games/Crysis Wars"
Fixed some problems that only occurred on certain Linux distributions ( Thanks to Comrade for testing )
Changing the game language is now possible without restarting the game ( Credits to FAPP )
Minor other improvements and optimizations
C1-Launcher updated by Comrade with the following changes / bug fixes
 → Incorrectly trimmed spaces from CPU model name in specific cases
 → Rare crash in the engine due to out-of-bounds access of the "CPUInfo::cores" array
 → Mods can now request their own user directory in "Documents/My Games/" by exporting GetUserDirName

All players who were online yesterday had not read the Patch-Notes and therefore did not delete the actionmaps.xml ( my trust in mankind 😄 ). As this can lead to problems with key mapping, CryServ uses now a own user folder thanks to Comrade.

If you have problems with the controls or use a controller, you should definitely update to this version.


Patch Notes ( v.2.0.1075.0 )
Fixed problems that prevented use under Linux and on the Steam Deck
Game setting for "Blood" is now also available in the Steam version of Crysis Wars
Fixed issues that only occurred in the Steam version of Crysis Wars
New default HUD color for initial installation and new profiles added
Fixed various bugs in the menu that caused color changes for individual texts not to be applied
Fixed duplicate listings of newly downloaded maps in the server creation menu
Fixed various bugs in the game and in the menu when using a controller
The controller support has been completely revised and now offers full support for controllers
Overview in the controller key assignment menu, completely revised and completed
New options added to the menu for some CryServ specific in-game features
Added possibility to change the game language directly in the game with the CVar "g_loadLanguage"
Added CVar "g_loadLevel" to directly change the map for a game started from within the game
Fixed a bug that caused a game started from within the game to become unusable after a map change
Added support for spawning known and unknown item- and vehicle classes
Added client console commands for games started from within the game
 → cc flymode
 → cc flymode noclip
 → cc pp <wert>
 → cc power <teamId> <wert>
 → cc map tod <hh:mm>
 → cc map tod reset
 → cc map time <time limit>
 → cc map score <score/frag limit>
 → cc map restart
 → cc map next
 → cc map <ia-ta-ps> <map name>
 → cc map <ia-ta-ps> <map name> <time limit>
 → cc item <item class>
 → cc item <item class> <attachment class>
 → cc item <item class> <attachment class> <attachment class>
 → cc item <item class> <attachment class> <attachment class> <attachment class>
 → cc vehicle <vehicle class>
 → cc vehicle <vehicle class> <paint>
 → cc vehicle <vehicle class> <modification>
 → cc vehicle <vehicle class> <modification> <paint>
 → cc thirdperson
 → cc walljump
 → cc rpgmod
 → cc cloakmode
Various other improvements and optimizations

Client Console Commands
Starting a game with a map from within the game for quick tests is actually a very practical and useful thing. Unfortunately, basic advanced options for checking or testing were missing, which made this difficult or even impossible. Now that the problems with changing maps outside of the level rotation in this mode have finally been resolved, we thought it would be a useful addition.

For all those who may have concerns, this operating mode is not directly integrated into CryServ and can therefore currently only be used locally, i.e. only in the local network.

Thanks again to Alex626 for the adjustments to the menus and the help with testing the new features.

IMPORTANT

The standard key assignments have been revised, i.e. unused, incorrect or duplicate entries have been removed and adjustments have been made for full controller support. Therefore, either a new profile must be created or the file:

"Documents/My Games/Crysis Wars/Profile/<PROFILNAME>/actionmaps.xml"

.. be deleted from the profile, so that it can be recreated correctly. As always, you can find more information and videos about the new features on our Discord server.

» Available from the 2024-01-06.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1068.2 )
Phoenix: Fixed disconnections with the steam version due to file check
Phoenix: Various minor adjustments
Phoenix: Default.pak and Modified.pak updated
nTEC: Various minor adjustments


Patch Notes ( v.1.0.1068.1 )
Phoenix: Added latest Dedicated Server Executables from Comrade
nTEC: Added four new Server-Events
nTEC: Wrongly assigned attachment fixed ( Shotgun & Silencer )
nTEC: Various minor adjustments

Patch Notes ( v.1.0.1068.0 )
Phoenix: Necessary adjustments to the changes made on the client side
Phoenix: C++ API Function "g_gameRules.game:IsItemClass( className )" added
Phoenix: C++ API Function "g_gameRules.game:IsVehicleClass( className )" added
Phoenix: C++ API Function "g_gameRules.game:GetLocalBBoxFromVehicleClass( className )" added
Phoenix: C++ API Function "g_gameRules.game:IsVehicleClassWatercraft( className )" added
Phoenix: C++ API Function "g_gameRules.game:ExistsVehicleClassModification( className, modification )" added
Phoenix: C++ API Function "g_gameRules.game:ExistsVehicleClassPaint( className, paintName )" added
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation revised
BASE: Chat Command "config" revised
nTEC: Chat Command "config" revised
nTEC: Chat Command "vehicle" revised
nTEC: Chat Command "try" added - For spawning unknown item- and vehicle classes
nTEC: Various minor adjustments

» Available from the 2024-01-06.



GENERAL


Merry Christmas and a Happy New Year  ( Images provided by Copniker )

We the CryServ-Team wish all Crysis and Crysis Wars enthusiasts out there, a happy holiday season 🎅🎄 and all the best for the new year 2024 ... for yourselves and of course for your family and friends 🙂.

PS. Don't forget to carry out the Nanosuit here in the new year 😉 !



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1074.1 )

Due to the somewhat more extensive changes of the implementation of the hyprid third-first person mode, some small errors have crept in as feared. These are only minor issues, but I didn't want to publish the next update for a few weeks and don't want to leave these bugs open until then.

Fixed a bug that caused a weapon to fire without sound when switching back to first person
Fixed a bug that caused the zoom mode to be buggy when switching between applications and clicking back into the game
Fixed a bug that caused the third-person view of the vehicle to be taken over by the character when getting out of it
Some minor optimizations


Patch Notes ( v.2.0.1074.0 )

In this update I would like to emphasize the possibility of controlled gliding while falling and the new implementation of the hybrid third-first person view. Since the hybrid-mode is now triggered based on events, actions in most scenarios work more directly/faster and the complete reimplementation has also fixed some long-standing bugs. Is it therefore perfect, certainly not 😄, but it is a noticeable improvement 🙂.

Note: I have only slightly changed the camera position and collision in this version, these will be revised more extensively in the next version.

Re-Implementation of the hyprid third-first person view
Added controlled gliding in free fall with a FPS independent maximum range ( press W in free fall to glide forward )
Added additional and flashing "MALFUNCTION" indicator in the event of an engine failure
Added EMP "MALFUNCTION" indicator with red background for vehicles in the same design as for the Nanosuit
Added paste from clipboard for in-game chat ( Ctrl + V )
Added that third person view is now also available on mounted weapons
Added that third person view is now also available on ladders
Added that zooming on mounted weapons is now possible in first and third person
Added parachute morphing when opened in a customized, optimized way
Added that parachute actions now have sounds ( opening, opened, closing )
Changed that the vehicle HUD was affected by the Nanosuit EMP effect ( these now react independently )
Changed the background color of the vehicle HUD from white to black ( now uniform with the other hud-elements )
Revised spectator camera for free fall and on the parachute
Revised third person camera perspective in free fall and on a parachute
Fixed that the parachute display was not shown when a player received the parachute while falling
Fixed that a player could sporadically die when opening the parachute
Fixed incorrect item/weapon position after an interaction ( third person as well as other players )
Fixed wrong FGL40 position during modification when initiated from third person
Fixed that an activated flashlight was not visible in the modification animation when initiated from third person
Fixed that the RadarKit could not be used in third person and it was switched to first person
Various other improvements and optimizations
The client shortcuts for DirectX 9 and 10 now have different icons for better visual differentiation
PDF documentation revised

A big thank you once again to Alex626, without whose help the revision of the vehicle display would not have been possible.

» Available from the 2023-12-03.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1067.0 )
Phoenix: Fixed that starting vehicle engines were not deactivated by an EMP
Phoenix: Added support for the differentiated EMP indicator on the client side
Phoenix: Various minor adjustments
nTEC: Various minor adjustments

» Available from the 2023-12-03.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1073.1 )
Comrade's Crysis Launcher in Version 5 is now automatically installed during installation
Various minor adjustments
PDF documentation revised

The alternative crysis launcher created by Comrade, which is automatically installed together with the client from this version onwards, offers the following functions and fixes relevant for CryServ:

Fixes crash of 64-bit DX10 renderer during startup with recent nVidia GPU drivers
Fixes engine crash on systems with more than 32 logical processors
Fixes low refresh rate in fullscreen DX10 mode
Fixes faulty CPU and GPU recognition
Language detection to workaround incomplete localization files in Crysis from Steam
No compatibility mode is required to make the game work on modern systems


Patch Notes ( v.2.0.1073.0 )
Added possibility to ignite C4 individually or in combination if a player have several
Added possibility that players can buy ammo for the Rocket Launcher in Power-Struggle
Added that Weapons and Tools can be sold in Power-Struggle
Added that in the weapon selection the mounted attachment of the Alien Weapon is directly visible
Revision Oxygen Indicator
Revision Energy Indicator of the Night Vision Device
Fixed wrong radar position of buildings in vehicles ( only ) in Power-Struggle
Fixed that players could not throw explosives in Third-Person Mode
Fixed that the inventory limit did not work for secondary weapons ( Pistols, AY69 )
The Visual C++ Runtimes are no longer additionally required
Some item descriptions in Power-Struggle revised to be consistent with the game
The wrong name of the SMG aka MP has been renamed to MPX8 in accordance with the Wiki
Automatic dropping of the Rocket Launcher after the last shot completely removed
In PreGame's when starting a game out of the game players now also get 10000 start PP
Any kind of price update is now directly visible immediately in the buy menu
Various other improvements and optimizations

Many thanks for the help or implementation of some of the points or simply for useful tips in this update to Alex626, Comrade and FAPP 🙂.

nVidia and DirectX 10
An important note to all NVidia users, all driver versions after 537.42 cause crashes in several older games, also Crysis is affected in the DirectX 10 version, until this problem is fixed you should not use the latest driver or use the game in the DirectX 9 version.

Update: I have posted a solution to this problem in Discord which will be part of the client installation from the next update.

» Available from the 2023-11-03.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1066.1 )
Phoenix: Added Comrade's Dedicated Server Launcher in Version 5 "Bin64/CrysisWarsDedicatedServer.exe"
Phoenix: CVar 'g_unlimitedWeapons' functionality extended
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation revised


Patch Notes ( v.1.0.1066.0 )
Phoenix: Added support for the new features on the client side
Phoenix: Fixed that the inventory limit did not work for secondary weapons ( Pistols, AY69 )
Phoenix: Various minor adjustments
Phoenix: Default.pak and Modified.pak updated
Phoenix: Server.cfg files updated
Phoenix: Lua-API-documentation revised
nTEC: Added support for the new features on the client side
nTEC: Adjustments made according to the changed Lua-API
nTEC: Various minor adjustments

» Available from the 2023-11-03.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1072.0 )
Revision of the PP display in Power-Struggle
Revision of the Buy Menu in Power-Struggle
Added missing icon for the SCARTutorial in the weapon selection
Added support for a optional visual equipment
Fixed sporadically wrong display of the remaining oxygen under water
Various other improvements and optimizations

Many thanks for the help or implementation of some of the points in this update to Alex626 and Flow Groover 🙂.

Visual Equipment
Server operators now have the ability to configure visual equipment in three gradations. Whether it's just equipment bags or that the weapons can be carried on the back or even that they can be looted/picked up when players die.

Due to the nature of some weapons, not all weapons can be placed on the back, so the supported weapons are: DSG1, FY71, GaussRifle, PAX, SCAR, SCARTutorial, Shotgun, SPARC, TACGun, TACGunEX.

» Available from the 2023-10-02.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1065.0 )
Phoenix: Added support for the new features on the client side
Phoenix: Various minor adjustments
Phoenix: Default.pak and Modified.pak updated
Phoenix: Server.cfg files updated
Phoenix: Lua-API-documentation revised
nTEC: Added support for the new features on the client side
nTEC: Adjustments made according to the changed Lua-API
nTEC: Added possibility to configure the engine start button by game mode
nTEC: Chat Command "config" extended
nTEC: Various minor adjustments
BASE: Chat Command "config" extended

» Available from the 2023-10-02.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1071.0 )
Added possibility to start vehicles by pressing a button
Added possibility to automatically activate Armor-Mode when entering vehicles
Added possibility to see the current status of gun turrets with binoculars
Added possibility that Gun Turrets can be destroyed by TAC explosions
Added possibility to adjust the duration of breathing air under water
Added possibility to use target acquisition systems also for Nanosuits
Added possibility of using an automatic target acquisition system for the HQ, the TACGunEX
Added that the TACGun in Power-Struggle is now also reloadable
Added that the parachute can be closed prematurely and also opened again
Added that the Strength-Mode can also be used to safely jump from higher levels
Added that the protect-mode now has a beep so that you do not forget it
Added breathing air indicator for dives so that oxygen does not end unexpectedly
Distance when repairing vehicles as well as hacking gun turrets revised
Energy consumption in free fall in Cloak-Mode revised
Functionality of the night vision device revised
Process of drowning revised because lack of oxygen has nothing to do with energy
Added that Gun Turrets can be destroyed by C4 and general revision of the Gun Turret features
The LAM laser position is now always correct for other players and no longer deviates
The second FP view in VTOLs and Helicopters can now also be used with a Gunner without errors
A ton of other minor improvements, optimizations and otherwise necessary adjustments

Some changes ( also not listed ones ) are so essential that after the first use you wonder how it could ever have been different, you understand what I mean when using them 🙂 ... Finally, thanks again to Alex626 for his help.

HQ Targeting System
The automatic target acquisition system for the HQ with the TACGunEX has replaced the TACGun on all maps in CryServ by default, but every server operator can change this preconfiguration.

This system makes it much easier to hit the HQ 🎯 - Nevertheless, it is not too easy, depending on the server settings, the gun turrets defend the headquarters, if you are too far away or make too artful shots, they will certainly be repelled by them. You should also consider that the projectile has certain steering properties, if the angle is too unfavorable it is impossible for it to reach its target.

Vehicle Engine Start Button
Server operators now have the option to configure that vehicle engines for players do not start directly when boarding ( for bots they start automatically, no matter what is configured ).

Therefore here the hint that these must be started with the key you have configured for Boost, what you have set you can see in the mouse & keyboard settings. The options are labeled accordingly. You can also query the current setting of the server on SSM iTEC, nTEC and BASE servers as usual via the chat command /config.

In case anyone is wondering why this option was added, the question: Have you ever wanted to enter a vehicle quietly for tactical reasons or just lurk 😈 unnoticed in the driver's seat while in control of the primary weapon? That's exactly what this makes possible.

» Available from the 2023-09-17.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1064.0 )
Phoenix: Added support for the new features on the client side
Phoenix: Added three new Anti-Cheats
Phoenix: General revision of the Gun Turrets features
Phoenix: Various minor adjustments
Phoenix: Default.pak and Modified.pak updated
Phoenix: Server.cfg files updated
Phoenix: Lua-API-documentation revised
nTEC: Added support for the new features on the client side
nTEC: Adjustments made according to the changed Lua-API
nTEC: Added the possibility to temporarily lock players for files detected by the file check
nTEC: Added configurable airborne restrictions for Power-Struggle games
nTEC: Gun Turret options revised
nTEC: Chat Command "config" extended
nTEC: Chat Command "dummy" extended
nTEC: Various minor adjustments
BASE: Chat Command "config" extended

» Available from the 2023-09-17.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

The focus of this update was on the vehicles, this includes bugs on and with them as well as just things that should be different in general. Only the most important changes are listed below, because the whole change list has almost 150 points that you can notice as a player ( and let's face it, no one would read that anyway 😄 and I would just be busy writing forever ).


Patch Notes ( v.2.0.1070.0 )
Fixed that the Tactical Attachment had no sound when fired on the FY71
Fixed the wrong HUD display on the US-Hovercraft
Fixed the inoperable tilt indicator on the US-Hovercraft, Patrolboat, Smallboat
Fixed the missing display of failed engines on the US-Hovercraft, Smallboat, Speedboat
Fixed the incorrect damage display during an EMP malfunction on vehicles
Fixed the third person camera glitch ( at the rear ) on the US- Hovercraft
Fixed that the first person camera was aligned to the Gun Turret and not to the character on the US-Hovercraft
Fixed the wrong position of the taillights on the ASV
Fixed the much too easy tiltability of the ASV
Fixed the incorrect max. damage values for the CivBoat and Patrolboat
The Asian-Hovercraft, known from Crysis Warhead was implemented
The rotation radius of the turret in the Asian-LTV, ASV, US-Hovercraft was adjusted
The field of view in ASV was adjusted to the character in the interior perspective as far as possible
Ground-Effects of the US Hovercraft changed to resemble real Hovercrafts
Added warning signal at critical damage value to all missing vehicles
Added missing exhaust and boost effects to the US-Hovercraft
Field of view in the interior perspective of the US and Asian LTV extended
The max speed of the ASV and US-Hovercraft was increased slightly
Reassignment of the seat direct keys so that there are no more unused ones in between
EMP no longer causes physical damage to vehicles
Added a damage-based power penalty to hovercrafts and boats ( this was missing in these classes )
The rear ramp of the VTOL can now optionally be used with the "RearRamp" modification
The passenger area of the helicopter ( side access ) can now optionally be used with the "SideDoors" modification
The display of names when firing at players can now be completely disabled on the server side
The display of names when firing at players has been lowered to 25% of the original value by default
The standard skin of the FY71 was replaced by a more visually appealing version
Various other improvements and optimizations

A big thank you for their help with the Asian-Hovercraft to Flow Groover, Alex626 and 76th, you guys rock 🙂!!

» Available from the 2023-08-13.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1063.1 )
Phoenix: Fixed a bug in the Discord Event Notification System that blocked the message


Patch Notes ( v.1.0.1063.0 )
Phoenix: Added support for the Asian-Hovercraft, known from Crysis Warhead
Phoenix: C++ API Function "g_gameRules.game:MoveEntity( entityId, pos, angles, scale )" extended
Phoenix: Various minor adjustments
Phoenix: Phoenix.pak removed, Default.pak added and Modified.pak updated
Phoenix: Lua-API-documentation revised
nTEC: Added support for the Asian-Hovercraft, known from Crysis Warhead
nTEC: Added some new options to the Core.Config.lua
nTEC: Adjustments made according to the changed Lua-API
nTEC: Chat Command "config" extended
nTEC: Various minor adjustments
BASE: Chat Command "config" extended

» Available from the 2023-08-13.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1069.0 )
The function of the Tactical Attachment has been changed from Stun to GPS-Ammunition and is thus usable in MP
Added support for the Tactical Attachment to the FY71
Added the Tactical Attachment to the buy menu in Power-Struggle ( Credits to Alex626 )
Added Homing Missiles ( AscMod ) to the ammo buy menu in Power-Struggle ( Credits to Alex626 )
Fixed that in Power-Struggle some special vehicle ammo could be bought infinitely
The Hurricane and FGL40 are now only available in factories and not only as prototypes
The crosshair for GPS ammunition have been changed for better differentiation
Various other improvements and optimizations

» Available from the 2023-07-23.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1062.0 )
Phoenix: The function of the Tactical Attachment has been changed from Stun to GPS-Ammunition
Phoenix: Added support for the Tactical Attachment to the FY71
Phoenix: Added the Tactical Attachment to the buy menu in Power-Struggle
Phoenix: Added Homing Missiles ( AscMod ) to the ammo buy menu in Power-Struggle
Phoenix: Fixed that in Power-Struggle some special vehicle ammo could be bought infinitely
Phoenix: The Hurricane and FGL40 are now only available in factories and not only as prototypes
Phoenix: Renamed various CVars to match game descriptions
Phoenix: Various other improvements and optimizations
Phoenix: Lua-API-documentation revised
Phoenix: Server.cfg files updated
Phoenix: Phoenix.pak updated
nTEC: Added support for the Tactical Attachment to Power-Struggle
nTEC: Added support for Homing Missiles ( AscMod ) to Power-Struggle
nTEC: Adjustments made according to the changed Lua-API
nTEC: nDefault.pak and nModified.pak updated
nTEC: Various minor adjustments
BASE: Adjustments made according to the changed Lua-API

» Available from the 2023-07-23.


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