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UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1105.0 )
Added that the momentum gained through speed is no longer lost when jumping ( including double jump )
Added support for custom vehicle sounds for custom vehicles
Added that in instant action games, a flag matching the used nanosuit is displayed in the spectator hud
Fixed that unexploded projectiles sporadically ( a rare but recurring error ) remained permanently on the map
Various minor optimizations and adjustments ( 5 sub-items )

» Available from the 2025-04-23.



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UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1087.1 )
Phoenix: Various minor optimizations and adjustments ( 31 sub-items )
nTEC: Various minor optimizations and adjustments ( 7 sub-items )
nTEC: Version number increased to 2.0.1025 ( complete update necessary )
BASE: Various minor optimizations and adjustments ( 2 sub-items )


Patch Notes ( v.1.0.1087.0 )
Phoenix: Added that the momentum gained through speed is no longer lost when jumping ( including double jump )

» Available from the 2025-04-23.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1104.0 )
Fixed that the percentage display of the damage value of vehicles did not work correctly ( Hotfix )
Fixed that the health value was no longer synchronized correctly when the player watched as a spectator died
Fixed that ammunition for weapons of mass destruction could not be purchased in service zones of buildings
Fixed that the ammunition for supply vehicles with purchasable ammunition for them was visible in the vehicle itself
Fixed that supply vehicles could not buy ammunition for the own vehicle weapons in other service zones
Fixed a possible crash to desktop due to custom vehicles that did not match Crytek's vehicle specifications
Fixed that the damage bar of vehicles only showed values from 3% upwards
As spectators, all players now also see the ping of the player they are watching
The death cam in power struggle games only shows the shooter for a maximum of 20 seconds now
The death cam no longer shows the revival position of the shooter if he dies during the viewing time
Various minor optimizations and adjustments ( 20 sub-items )

» Available from the 2025-04-13.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1086.0 )
Phoenix: Fixed that the health value was no longer synchronized correctly when the player watched as a spectator died

» Available from the 2025-04-13.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1103.3 )
Revised lost spawn location message system ( overlaps and graying out as well as double display fixed + now flashing )
Revised radar and strategic map icons for custom vehicles
Revised display of empty vehicles on the strategic map ( among other things, the levels changed more sensibly )
Added that custom airworthy vehicles are now also detected early in the AAA radar
Fixed the occasional need to click again to start the spawn process in power struggle
Fixed that empty vehicles were not displayed on the strategic map on client servers when the option was enabled
Various minor optimizations and adjustments ( 17 sub-items )


Patch Notes ( v.2.0.1103.2 )
Fixed incorrect positioning of explosives symbols and direction arrows with non-standard display resolutions ( Hotfix )
Various minor optimizations and adjustments ( 10 sub-items )

Patch Notes ( v.2.0.1103.1 )
Added that objectives on the tactical map in power struggle games can now also be deselected
Added that the objective is updated when you have a weapon of mass destruction in power struggle games
Added that static objectives ( buildings ) are now also visible in spectator mode
 → The display can be toggled at any time using the O button ( standard assignment in the key assignment )
 → Helpful as orientation aid, especially for new players or unknown maps
Added that objective icons in power struggle games are now automatically hidden when you die
Added that player icons / names are now automatically hidden when you die ( except the one who killed you )
Added that you no longer have to click to re-spawn in power struggle games ( more comfortable )
 → If you close the map overview or the buy menu, the process starts automatically
 → Equipment can still be conveniently purchased in this state for the next spawn
Added the ability to capture facilities on client-servers also in pre-game state ( alien energy sites excluded )
 → Helpful for testing, familiarizing yourself with the content of the factories or to bridge the waiting time for a second player
Added a own radar icon for the "Asian_hovercraft" ( previously the normal hovercraft icon was used adaptively )
Fixed that the directional arrows on the edge of the screen could be displayed above some other HUD elements
Fixed that the directional arrows on the left and right of the screen had different distances to the edge
Fixed that the markings of explosive charges were not displayed in the center of the object
Fixed that the message โ€œClick to start spawn cycle!โ€ was sporadically visible for a moment after spawning
Various minor optimizations and adjustments ( 54 sub-items )

Patch Notes ( v.2.0.1103.0 )
Fixed a critical bug that sporadically caused the game to crash during the connection process ( Thanks to Comrade for the help )
Fixed that the display of the weapon selection was wrong for the binoculars if you had one of the utilities in your inventory
Fixed that the remote detonator was not displayed in the weapon selection and did not have its own icon
Fixed that the icon positions for explosives ( C4, Claymore, AVMine ) could deviate significantly from the actual position
Fixed that the remote detonator was sporadically still usable although there were no more explosive charges
After placing an explosive charge, if there are more in the inventory, the system no longer switches to the remote control
 → You can switch between the remote control and the C4 at any time using the right mouse button
Added a system that allows players to choose which of the placed charges they want to detonate
 → The remote detonator must be selected and the selection can then be switched through using the fire mode button
 → Independent of server settings, always available as soon as you have placed more than one explosive charge
 → Fully usable via a controller
Explosive charges are now visible regardless of distance when the player has the remote detonator in his hand
The position arrows at the edge of the screen are now only displayed for purchased vehicles and tac weapons
The remote detonator now shows the number of explosive charges placed and the number you would currently detonate
The maximum number of C4, Smoke and EMP Grenades that can be picked up by default has been increased from 1 to 2
 → The values that apply on a modified server still depend on the server
The scrolling through the inventory has been revised, among other things it is no longer inverted when scrolling
Various minor optimizations and adjustments ( 42 sub-items )

Having the ability to place multiple explosive charges is very helpful, but there are many scenarios where you don't want to detonate them all at the same time. Therefore, we have now added a selection option that lets you decide which explosive charge you want to detonate. If you have the remote detonator in your hand, you can adjust the selection with the button for the fire mode according to your wishes.

The game has a help system that shows you the position of buildings, players and explosives with arrows at the edge of the screen when they are not in your field of vision. But there are really a lot of them that look absolutely the same, which makes them pointless because you can't differentiate between them. We have therefore limited the display of these arrows to your own vehicle purchases and TAC weapons - surprisingly ๐Ÿ˜œ, they are now useful.

» Available from the 2025-03-26.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1085.1 )
Phoenix: Added the ability to capture facilities also in pre-game state ( alien energy sites excluded )
Phoenix: Prevented players from being put into spectator mode after dying in power struggle games
Phoenix: Several CVar values adjusted to the client values so that it is uniform in CryServ
Phoenix: Default.pak and Modified.pak updated
nTEC: Added the ability to capture facilities also in pre-game state ( alien energy sites excluded )
nTEC: Prevented players from being put into spectator mode after dying in power struggle games
nTEC: Various minor optimizations and adjustments ( 9 sub-items )


Patch Notes ( v.1.0.1085.0 )
Phoenix: Added a system that allows players to choose which of the placed charges they want to detonate
Phoenix: The max. number of C4, Smoke and EMP Grenades that can be picked up by default has been increased from 1 to 2
nTEC: Various minor optimizations and adjustments ( 16 sub-items )

Server operators must update the Phoenix.dll, in the SSM itself only the scaling and the default values for the explosives have been adjusted.

» Available from the 2025-03-26.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1102.7 )
Fixed that a duplicate indication that the weapon has been picked up could be displayed for the hoster of the client server
Fixed the sporadic indication that the ammunition is already full for the hoster of the client-server
Fixed several other bugs that specifically affected only the hoster of the client-server


Patch Notes ( v.2.0.1102.6 )
The system for automatically picking up ammunition has been completely revised
 → Ammunition at normal height is now also recognized
 → Incendiary ammunition magazines are now recognized
 → SCAR / FY71 grenades are now recognized
 → Ammunition in weapons is now recognized
 → Fixed the sporadic indication that the ammunition is already full
Added CVar "cl_autoAmmoPickup" to activate / deactivate the feature ( deactivated by default )
Fixed that the trigger direction of claymores was displayed incorrectly on the icon
Various minor optimizations and adjustments ( 4 sub-items )

Patch Notes ( v.2.0.1102.5 )
Added a direct button for toggling the optical sight
Added CVar "cl_toggleOpticalSightsSequentially" - Alternative operating mode of the new direct button for the optical sight
Changes in the console to additional, intended options / CVars are now saved directly and permanently
 → CVar: hud_showHostileGrenadeIcons
 → CVar: cl_toggleOpticalSightsSequentially
The speed mode now behaves like the cloak mode when the complete energy is used up
Only attachments for weapons that are actually attached to them are now added to the inventory when they are picked up
Various minor optimizations and adjustments ( 5 sub-items )

Especially in non-vehicle maps and outside of power struggle, there is often not enough time to quickly change the optical sight on a weapon that has been picked up. Therefore, we have also added a configurable direct button for this, there are two operating modes, the standard mode, always prioritizes the SniperScope for the DSG1 and GaussRifle, alternatively the AssaultScope ( depending on what the player has in his inventory ) for all other weapons it is the AssaultScope.

In principle, players only switch between the available or selected visor and the iron sights when they press the button. Changes made through the weapon modification menu or buy menu always have priority, because it is a conscious decision. The second operating mode, which players can activate via the CVar, simply switches through all the optical sights in their inventory one after the other.

The speed mode has been adjusted, as the Nanosuit remained in this mode when a player had used up all the energy and did not regenerate unless he stopped or changed the mode himself ... Now, as with the cloak mode, players automatically switch back to armor mode and the energy starts to regenerate. In this way, players can continue sprinting until they have enough energy and then switch back to speed mode.

Patch Notes ( v.2.0.1102.4 )
Fixed that the vertical horizon was not displayed for custom flyable vehicles
Fixed that the fists were not lowered when switching from third to first person view
Fixed that the frozen layer was displayed too brightly in one of the add-ons
Various minor optimizations and adjustments ( 2 sub-items )

Patch Notes ( v.2.0.1102.3 )
Fixed the visual deviations in one of the add-ons due to incorrect MTL parameters

Patch Notes ( v.2.0.1102.2 )
Various minor optimizations and adjustments ( 4 sub-items )

Patch Notes ( v.2.0.1102.1 )
Added mouse wheel scrolling for the map selection list for creating client servers
Fixed that ammo for the GrenadeLauncher attachment was displayed in the buy menu even though players did not own it
Fixed incorrectly positioned symbols on the radar when using ladders
Various minor optimizations and adjustments ( 7 sub-items )

If you have installed a lot of maps for the game, you have to click very often when only a maximum of nine are displayed at the same time to create a client server with the desired maps. We have therefore also added support for scrolling with the mouse wheel in this list.

Perhaps you also found it irritating to have ammunition listed in the buy menu for the SCAR and FY71 for something you don't even have in your inventory ... like for the grenade launcher attachment ๐Ÿ˜„.

Patch Notes ( v.2.0.1102.0 )
Adjustments made to fix the connection problem of some players on online servers hosted in the same local network
Added menu option for alternative connection method to local network servers
Added tracer effects to the machine guns of the Anti-Aircraft tank
Accuracy of the Anti-Aircraft tank improved, as it was always inferior to a VTOL
Various minor optimizations and adjustments ( 14 sub-items )

To solve the problem of a very small percentage of players not being able to configure their routers to join an online server hosted on their local network, we have now changed the way they connect to these servers.

The new standard is the new connection method for players who are in the same local network, who had no problems, can activate the option in the menu and connect as before - in the end it only makes a difference for people who were affected by it, the only additional possibility this offers is that it is possible to test whether external players can connect to the locally hosted server(s).

In general, this is a very specific error, which is usually always due to the router and its settings ( Problems with NAT Loopback ).

» Available from the 2025-02-22.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1084.2 )
Phoenix: Only attachments that are actually attached to weapons are now added to the inventory when they are picked up


Patch Notes ( v.1.0.1084.1 )
Phoenix: Default.pak and Modified.pak updated
Phoenix: Various minor optimizations and adjustments ( 2 sub-items )

Patch Notes ( v.1.0.1084.0 )
Phoenix: Adjustments made to fix the connection problem of some players on online servers hosted in the same local network
Phoenix: Default.pak and Modified.pak updated
Phoenix: Various minor optimizations and adjustments ( 4 sub-items )

Since some XML files have changed in this update, server operators will need to replace the *.pak file to ensure that nobody gets kicked from the server when file check is enabled on it.

» Available from the 2025-02-22.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1101.0 )
Added mouse wheel scrolling for Mouse & Keyboard Setup and Add-ons list
Added CVar "g_fastItemChange" - Whether items can be changed more quickly
Added that the password entry can also be confirmed with the ENTER key
Fixed that the server name and IP : Port info was sporadically not displayed on the scoreboard
Fixed that the third person animation when changing items / weapons was considerably slower than the first person animation
Fixed that in the speed display of the parachute, the numbers still sporadically jumped back and forth quickly at maximum speed
Fixed that in the third person view of the character, pressing C was switching to first person if no attachments were available
Fixed two misleading namings in the GamePad button assignment ( were named more appropriately )
Fixed that the game tried to download the no longer existing crysis.xml file at startup
Fixed that the game still searched for official updates at startup ( the last official patch was released in 2009 )
Various minor optimizations and adjustments ( 10 sub-items )

Even though Crytek has now officially announced that they have stopped working on Crysis 4, this certainly doesn't spoil the fun of playing Crysis. So here's another MAXIMUM UPDATE for you to improve your gaming experience even further ๐Ÿ™‚.

» Available from the 2025-02-15.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Voluntary Update

Patch Notes ( v.1.0.1083.0 )
Phoenix: Added CVar "g_fastItemChange" - whether items can be changed more quickly
Phoenix: Lua-API-documentation revised
nTEC: Option and necessary adjustments implemented for the added CVar
nTEC: Chat command โ€œconfigโ€ extended by additional possibilities
BASE: Chat command โ€œconfigโ€ extended by additional possibilities

Server operators who want to use the new feature of being able to change items and weapons faster can update their servers ( nTEC and BASE related ), further changes were not made by me in this update. However, the Phoenix.dll should be updated to this latest version.

» Available from the 2025-02-14.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1100.0 )
Added direct options to toggle the silencer and laser sight and extended the mouse and keyboard key assignments accordingly
Added CVar "g_itemMassMultiplier" - Adjustment of the inertia caused by the current item / weapon
Mouse and keyboard key assignments have been partially regrouped and named more clearly for better understanding
Fixed that the numbers of the speed display could flicker at maximum speed due to the removed original artificial speed limit
Fixed that players with exactly 0 health points did not die ( original game error, known as 0 HP bug )
Various minor optimizations and adjustments ( 19 sub-items )

Quickly removing or attaching the Laser Sight or the Silencer was always a bit awkward, so we simplified the whole thing a bit. There are now direct buttons for this which you can freely reassign according to your wishes in the button assignments, the standard assignment is K for the Silencer and L for LAM / LAMRifle. Support for the Buy Menu is of course also included, including a memory function for the laser color of your choice and the flashlight is also supported, so you could now theoretically give morse code ๐Ÿ˜„.

With the added CVar it is possible to noticeably increase the speed of the gameplay according to the server-sides value, I have set it in the pre-configuration of the SSM's so that a value of 0.2 applies to standard maps without vehicles, but you can also check the used value of the server operator at any time with the โ€œconfigโ€ chat command.

We hope that we have been able to meet the wishes of some players with these changes ๐Ÿ™‚.

» Available from the 2025-02-09.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1082.0 )
Phoenix: Fixed that players with exactly 0 health points did not die ( original game error, known as 0 HP bug )
Phoenix: Added CVar "g_itemMassMultiplier" - Adjustment of the inertia caused by the current item/weapon
Phoenix: Various minor optimizations and adjustments ( 13 sub-items )
Phoenix: Lua-API-documentation revised
Phoenix: Default.pak and Modified.pak updated
nTEC: Fixed that players with exactly 0 health points did not die ( original game error, known as 0 HP bug )
nTEC: Various minor optimizations and adjustments ( 16 sub-items )
nTEC: Version number increased to 2.0.1024 ( complete update necessary )
BASE: Various minor optimizations and adjustments ( 2 sub-items )

Since some XML files have changed in this update, server operators will need to replace the *.pak file to ensure that nobody gets kicked from the server when file check is enabled on it.

» Available from the 2025-02-09.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1099.0 )
Added speed indicator to the Helicopter, VTOL and Parachute & Revision of the Vehicle HUD
Added a information to START THE ENGINE(S) when this feature is activated on a server
Fixed that in part fatal behavior of the GaussCannon in third person view as modifications for additionally vehicles
Fixed that players could buy more ammunition in vehicles with the quick buy button than was possible on client-servers
Fixed that ammunition could no longer be purchased for the vehicle itself in supply vehicles on client-servers
Fixed that the score panel was no longer visible when players tried to open the map in AFK mode
Fixed that the autofire function fired unintentionally after reloading under certain circumstances
Fixed that the military tank track systems were displayed blurred
Fixed that the engine was not displayed in red in vehicles when it was deactivated via the Lua API
Fixed misleading localization entries in Power Struggle in all three languages
Fixed that the FPS and Ping display were not displayed in red during an EMP
Fixed that the unlimited ammo CVar in MP has not worked as intended besides the whole feature was reworked
Removed the syntax listing for synonyms ( give, pp, power ) of console commands on client-servers
Inverted listing of possible resolutions, so that the native resolution is always at the top
Various minor optimizations and adjustments ( 39 sub-items )

In this update, you can marvel at the sharpest military tank track system you've ever seen in Crysis ๐Ÿคฉ. Plus, you can now see exactly how fast you'll hit the ground in case your parachute doesn't open again ๐Ÿ˜‰ ... or just in a controlled glide ๐Ÿ˜ƒ ... new speed records for airworthy vehicles can finally be set ... because there is now a speed display here too! We also added a hint that you have to start the engine(s) of a vehicle, for all those who were desperately pressing on their keyboard and asked themselves WTF ๐Ÿคฌ when the engine start button feature was activated on a server ๐Ÿ˜„.

Of course, we have also fixed bugs that we have found or that have been reported by third parties, as in almost every update ... as well as made a ton of other little tweaks and optimizations for you, to have the best Crysis Wars Nanosuit experience possible ๐Ÿ˜.

Thanks to GokuTM and 76th for reporting two of the bugs fixed in this update.

» Available from the 2025-02-01.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1081.0 )
Phoenix: Various minor optimizations and adjustments ( 14 sub-items )
Phoenix: Lua-API-documentation revised
Phoenix: Phoenix: Default.pak and Modified.pak updated
nTEC: Various chat commands extended by some syntaxes and improved the usability
nTEC: Version number increased to 2.0.1023 ( complete update necessary )

Since some XML files have changed in this update, server operators will need to replace the *.pak file to ensure that nobody gets kicked from the server when file check is enabled on it.

» Available from the 2025-02-01.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1098.0 )
Revised picking up of incendiary ammunition and grenades for the grenade launcher attachment
Added to the FGL40 also a reload indicator, so players can see when the next shot is ready
Further optimization of the revised weapon reload times
Fixed that players could buy ammunition outside of service zones
Fixed that you could not get ammunition in service zones for a spawned MP5, SPARC and PAX on a client server
Auto complete entries on client servers extended by vehicle modifications
SCARTutorial rubber bullet magazine increased from 30 to 40 rounds
 → Standardization with the SCAR standard magazine
SCAR incendiary ammunition magazine reduced from 40 to 30 rounds
 → Standardization with the FY71, besides in the buy menu there are also only 30-round magazines for this type of ammunition

Another update, because the animation times on servers were not kept correctly for some weapons, so we had to add another variable, especially for the servers. With this last adjustment we think we have finally found the perfect compromise between weapon handling and visual immersion.

Thanks to GraafiK / PoK for reporting one of the bugs fixed in this update.

» Available from the 2025-01-19.


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