Patch Notes ( v.2.0.1100.0 )
• Added direct options to toggle the silencer and laser sight and extended the mouse and keyboard key assignments accordingly
• Added CVar "g_itemMassMultiplier" - Adjustment of the inertia caused by the current item / weapon
• Mouse and keyboard key assignments have been partially regrouped and named more clearly for better understanding
• Fixed that the numbers of the speed display could flicker at maximum speed due to the removed original artificial speed limit
• Fixed that players with exactly 0 health points did not die ( original game error, known as 0 HP bug )
• Various minor optimizations and adjustments ( 19 sub-items )
Patch Notes ( v.1.0.1082.0 )
• Phoenix: Fixed that players with exactly 0 health points did not die ( original game error, known as 0 HP bug )
• Phoenix: Added CVar "g_itemMassMultiplier" - Adjustment of the inertia caused by the current item/weapon
• Phoenix: Various minor optimizations and adjustments ( 13 sub-items )
• Phoenix: Lua-API-documentation revised
• Phoenix: Phoenix: Default.pak and Modified.pak updated
• nTEC: Fixed that players with exactly 0 health points did not die ( original game error, known as 0 HP bug )
• nTEC: Various minor optimizations and adjustments ( 16 sub-items )
• nTEC: Version number increased to 2.0.1024 ( complete update necessary )
• BASE: Various minor optimizations and adjustments ( 2 sub-items )
Patch Notes ( v.2.0.1099.0 )
• Added speed indicator to the Helicopter, VTOL and Parachute & Revision of the Vehicle HUD
• Added a information to START THE ENGINE(S) when this feature is activated on a server
• Fixed that in part fatal behavior of the GaussCannon in third person view as modifications for additionally vehicles
• Fixed that players could buy more ammunition in vehicles with the quick buy button than was possible on client-servers
• Fixed that ammunition could no longer be purchased for the vehicle itself in supply vehicles on client-servers
• Fixed that the score panel was no longer visible when players tried to open the map in AFK mode
• Fixed that the autofire function fired unintentionally after reloading under certain circumstances
• Fixed that the military tank track systems were displayed blurred
• Fixed that the engine was not displayed in red in vehicles when it was deactivated via the Lua API
• Fixed misleading localization entries in Power Struggle in all three languages
• Fixed that the FPS and Ping display were not displayed in red during an EMP
• Fixed that the unlimited ammo CVar in MP has not worked as intended besides the whole feature was reworked
• Removed the syntax listing for synonyms ( give, pp, power ) of console commands on client-servers
• Inverted listing of possible resolutions, so that the native resolution is always at the top
• Various minor optimizations and adjustments ( 39 sub-items )
Patch Notes ( v.1.0.1081.0 )
• Phoenix: Various minor optimizations and adjustments ( 14 sub-items )
• Phoenix: Lua-API-documentation revised
• Phoenix: Phoenix: Default.pak and Modified.pak updated
• nTEC: Various chat commands extended by some syntaxes and improved the usability
• nTEC: Version number increased to 2.0.1023 ( complete update necessary )
Patch Notes ( v.2.0.1098.0 )
• Revised picking up of incendiary ammunition and grenades for the grenade launcher attachment
• Added to the FGL40 also a reload indicator, so players can see when the next shot is ready
• Further optimization of the revised weapon reload times
• Fixed that players could buy ammunition outside of service zones
• Fixed that you could not get ammunition in service zones for a spawned MP5, SPARC and PAX on a client server
• Auto complete entries on client servers extended by vehicle modifications
• SCARTutorial rubber bullet magazine increased from 30 to 40 rounds
→ Standardization with the SCAR standard magazine
• SCAR incendiary ammunition magazine reduced from 40 to 30 rounds
→ Standardization with the FY71, besides in the buy menu there are also only 30-round magazines for this type of ammunition
Patch Notes ( v.1.0.1080.0 )
• Phoenix: Revised picking up of incendiary ammunition and grenades for the grenade launcher attachment
• Phoenix: Further optimization of the revised weapon reload times
• Phoenix: Fixed that players could buy ammunition outside of service zones
• Phoenix: SCARTutorial rubber bullet magazine increased from 30 to 40 rounds
→ Standardization with the SCAR standard magazine
• Phoenix: SCAR incendiary ammunition magazine reduced from 40 to 30 rounds
→ Standardization with the FY71, besides in the buy menu there are also only 30-round magazines for this type of ammunition
• Phoenix: Anti-Cheat times adapted to new reloading times and the detection time of the rocket launcher has been revised
• Phoenix: Phoenix: Default.pak and Modified.pak updated
• nTEC: Fixed that players could buy ammunition outside of service zones
Patch Notes ( v.2.0.1097.0 )
• Fixed the Hurricane not firing when the fire button was pressed while reloading, after reloading ( Hotfix )
• Fixed that weapons were sporadically blocked for a short time after reloading ( Hotfix )
• Fixed that the assigned nanosuit direct buttons did not work when the player was on ladders, in vehicles or in free fall
• Fixed that the rotor animation of the helicopter was jerky ( credits & thanks to 76TH for this fix )
• Fixed the sporadic switch back to first person when firing the secondary weapon in third person with dual weapons
• Standard assignment for new profiles for changing seats changed from 0 to C ( C like change seats )
• Standard assignment for new profiles for toggling the night vision device changed from I to N ( N like Night Vision or Nano Vision )
• Added a command overview for the added console commands on client servers
→ cc commands or cc help
• Update to the official V6 version of the C1 launcher ( We used an intermediate version until now )
Patch Notes ( v.1.0.1079.0 )
• Phoenix: Fixed the Hurricane not firing when the fire button was pressed while reloading, after reloading ( Hotfix )
• Phoenix: Fixed that weapons were sporadically blocked for a short time after reloading ( Hotfix )
• Phoenix: Default.pak and Modified.pak updated
• Misc: Update to the official V6 version of the C1 launcher ( We used an intermediate version until now )
Patch Notes ( v.2.0.1096.0 )
• Service zones in Power Struggle revised, players can now also get ammunition for handguns in vehicles there
• Availability of proto-weapon ammunition changed for balancing reasons
→ Ammunition for the TAC and Singularity Tank is now only available in the service zones of factories
→ Ammunition for portable prototypes is now only available in the buy and service zones of factories and bunkers
• Due to the reduced availability of TAC and Singularity ammunition, these have been reduced to 200 PP across the board
• TAC and Singularity tanks now have an ammunition capacity of two rounds, so an additional projectile can be purchased directly
• Price adjustment of incendiary ammunition from 50 to 25 PP
• Fixed that the spread of the mounted AlienMOAC's was considerably too high, these are now consistent with the Alienmount
• Fixed that players could pick up additional 300 rounds of ammo for the MP5, now it's 150
• Fixed that players could not pick up incendiary ammunition and grenade launcher ammunition from weapons
• Fixed the faulty first and third person SPARC muzzle flash effect
• Fixed reload animation of the FGL40 and Shotgun when there is less ammunition in the inventory than needed
• Fixed that the AY69 becoming unusable in zoom mode when changing fire mode with "Legacy Iron Sight" enabled
• Fixed that sitting in a supply vehicle, ammunition was hidden and therefore not available
• Fixed that the menu configuration for toggling the seats was incorrectly assigned and did not work as expected
• Fixed that sitting in a vehicle, the number keys could not be used for the buy menu
• Fixed that the reload time of weapons was shorter than the animation time for reloading
• Fixed the third person reload animation taking longer than the reload itself and in first person
• Fixed that the muzzle flash effect was no longer displayed when switching from 3rd to 1st view
• Various minor optimizations and adjustments ( 59 sub-items ( only fixed bugs this time ) )
Patch Notes ( v.1.0.1078.0 )
• Phoenix: Revision of the functionality of service zones in Power Struggle
• Phoenix: Various minor optimizations and adjustments ( 39 sub-items ( only fixed bugs this time ) )
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Revision of the functionality of service zones in Power Struggle
• nTEC: Fixed that it was possible to buy the PAX in small proto factories even though it was disabled
• nTEC: Fixed that it was not possible to buy a TACGun in small proto factories if the TACGunEX was additionally activated
• nTEC: Version number increased to 2.0.1022 ( complete update necessary )
Patch Notes ( v.2.0.1095.1 )
• Added the Crysis 1 Shotgun skin and the Crysis Warhead AY69 skin to the Add-ons
• Revised the description of some Add-ons
• Fixed that Ready to Scan was no longer displayed on the Radarkit ( has crept into the last update )
• Fixed that the automatic zoom was not reset when reloading under certain conditions
• Fixed a sound bug that occurred when switching the view mode with a MOAR weapon
• Fixed that in fire mode "Rapid" after a auto reload, despite already pressed button was not fired
• Various minor optimizations and adjustments ( 7 sub-items )
Patch Notes ( v.2.0.1094.1 )
• Added the Crysis 1 FY71 skin and the Crysis Warhead SCAR skin to the Add-ons
• Fixed problems in the environment layer system with large maps and some object classes
• Fixed that it was not possible to repair team limited vehicles with the "MultiTool" when the limit was reached
Patch Notes ( v.2.0.1093.1 )
• Fixed that the personalized distance of the third-person camera was not applied after a restart
• Fixed that the personalized setting of the dynamic view tracking of the third-person mode was not applied after a restart
Patch Notes ( v.1.0.1077.4 )
• Phoenix: Fixed that the wildcard for the client-side Add-ons system did not work as intended
• Phoenix: Fixed that the reload delay has not worked correctly on the MP5
• Phoenix: Default.pak and Modified.pak updated
Since two XML files have changed in this update, server operators will need to replace the *.pak file to ensure that nobody gets kicked from the server when file check is enabled on it.
Since an XML file has changed in this update, server operators will need to replace the *.pak file to ensure that nobody gets kicked from the server when file check is enabled on it.
Patch Notes ( v.2.0.1092.2 )
• Fixed problems with third person camera positioning while using tripod weapons in tight places
• Fixed that tripod weapons became unusable when players disconnected while using them
• The Scoreboard mute function now also mutes the chat and radio chat of a player locally ( Credits for the idea to FAPP )
• Button added to the menu that allows players to check for voluntary updates and download them if they want
• Various minor bug fixes and adjustments ( 14 sub-items )
Updating to Voluntary Updates
Since we have noticed that Voluntary Updates are rarely installed, even though they can contain important improvements, we have adapted the multiplayer menu so that you can now also download and install these updates conveniently from within the game ( the Steam Deck is excluded ).
Local Muting of Players ( Voice, Chat, Radio )
You can use the local mute function in the Scoreboard by pressing the space bar when the Scoreboard is open and clicking on the loudspeaker symbol for the desired player with the mouse.