News


UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1115.0 )
Night vision can no longer be used in third-person view, activating it now automatically switches to first-person view
Disabled map background music on client-hosted servers to match dedicated server behavior
Fixed FGL40 remote grenades bouncing off glass surfaces
Various additional optimizations and improvements ( 41 sub-items )

Map background music is now consistently disabled on client-hosted servers to match the behavior of dedicated servers. A more flexible C++ solution supporting all maps, including custom ones, will follow at a later stage.

After a quick chat with the server operators, the update will roll out later tonight.

» Available from the 2026-01-10.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1114.0 )
The AV-Machinegun now features auto-zoom functionality, in line with the ShiTen and AH-Machinegun
Revive-related post-processing and fade effects are now consistently cleared
Vehicle windows now remain transparent when vehicles are in a frozen state
Multiple material issues related to the frozen layer have been resolved
Fixed the scoreboard remaining visible after map changes when alt-tabbing back into the game on Windows 11
Fixed UI animations playing too fast after alt-tabbing back into the game ( Credits to FAPP )
Various minor optimizations and adjustments ( 27 sub-items )

Some fixes in this update are another example of issues that seem minor until they’re resolved - the lingering screen effects after respawn being one of them. Once fixed, it becomes clear how distracting and out of place they actually were.

Vehicle windows are now completely transparent when vehicles are in a frozen state, matching the transparency that was already correctly set on some vehicles. This significantly improves first-person visibility, as the freezing effect previously made driving from this perspective very difficult - or nearly impossible.

» Available from the 2026-01-07.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1092.1 )
Phoenix: Default.pak and Modified.pak updated


Patch Notes ( v.1.0.1092.0 )
Phoenix: Server-side adjustments made to support the client changes
Phoenix: Added C++ API Function "g_gameRules.game:SetAreaOriginLocal(areaName, areaPos)"
Phoenix: Added C++ API Function "g_gameRules.game:AddAreaShapePointLocal(areaName, localPoint)"
Phoenix: Added C++ API Function "g_gameRules.game:AddAreaShapePointWorld(areaName, worldPoint)"
Phoenix: Added C++ API Function "g_gameRules.game:FinalizeArea(areaName, height, offsetXY)"
Phoenix: Added C++ API Function "g_gameRules.game:IsInsideArea(areaName, worldPos)"
Phoenix: Added C++ API Function "g_gameRules.game:IsAreaReady(areaName)"
Phoenix: Added C++ API Function "g_gameRules.game:HasArea(areaName)"
Phoenix: Added C++ API Function "g_gameRules.game:ResetArea(areaName)"
Phoenix: Added C++ API Function "g_gameRules.game:ResetAreas()"
Phoenix: Added C++ API Function "g_gameRules.game:SetAreaHeight(areaName, height)"
Phoenix: Added C++ API Function "g_gameRules.game:SetAreaOffset(areaName, offsetXY)"
Phoenix: Added C++ API Function "g_gameRules.game:FlattenAreaPointsToMinZ(areaName)"
Phoenix: Added C++ API Function "g_gameRules.game:WorldToLocalPoint(areaPos, worldPoint)"
Phoenix: Added C++ API Function "g_gameRules.game:LocalToWorldPoint(areaPos, localPoint)"
Phoenix: Default.pak and Modified.pak updated
Phoenix: Lua-API-documentation revised
nTEC: Various minor optimizations and adjustments ( 19 sub-items )
nTEC: Version number increased to 2.0.1026 ( complete update necessary )

» Available from the 2026-01-07.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1113.0 )
Significant improvement in the display quality of emojis
Updated the menu music to the Crysis Warhead version
Re-added "Request Repair" to the radio chat upon request
Improved AV-Machinegun, SPARC- & Gauss-Rifle & vehicle impact feedback on light, unarmored vehicles
Fixed issues with C4 and glass surfaces that prevented it from being thrown through glass and placed on objects behind it
Fixed menu music not stopping after match creation for the host on client-hosted servers
Fixed switching between remote detonator and C4 charges in third-person mode
Fixed an issue where ammunition limits were not applied on client-servers
Fixed sound issue when returning from the credits to the main menu
Fixed sound issue where no music played when switching maps
Fixed DSG1 bolt cycling animation when using a silencer
Various minor optimizations and adjustments ( 14 sub-items )

This update marks our final patch of the year. We’d like to take the opportunity to wish everyone a great start into the new year 🥳.

Thank you all for playing and supporting the project 😊.

» Available from the 2025-12-30.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1091.0 )
Phoenix: Server-side adjustments made to support the client changes
Phoenix: Added C++ API Function "g_ameRules:OnExplosiveChargePlaced(ownerId, entity)"
Phoenix: Default.pak and Modified.pak updated
Phoenix: Lua-API-documentation revised

» Available from the 2025-12-30.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1112.0 )
Resolved issues with Explosives and Glass Surfaces
Resolved issues with Ammunition and Glass Surfaces
Various minor optimizations and adjustments ( 4 sub-items )

In Crysis, explosives such as frag grenades, smoke grenades, EMP grenades, and flashbangs were unable to pass through glass surfaces. Instead, they would always bounce back as if hitting an invisible wall - even when the glass had already been destroyed. This often led to unintended situations where players would accidentally harm themselves.

This issue has now been fixed. Explosives can now properly break glass when thrown and can also be thrown through already shattered windows without being blocked. In addition, some ammunition types had issues penetrating glass reliably - this has also been fixed.

» Available from the 2025-12-25.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1111.0 )
Added missing "?" key to the virtual chat keyboard
Corrected 😋 emoji mapping to ":p"
Corrected 😛 emoji mapping to ":P"

After the release, we noticed that two emoji mappings were unintentionally reversed, and that the original virtual keyboard was missing a “?” key entirely. To fully wrap up this Tier 2 topic, we’ve applied these fixes immediately, before too many of you downloaded today’s update.

Patch Notes ( v.2.0.1110.0 )
Chat System Revision ( Tier 2 of 3 )
 → Input language is now auto-detected based on character set and shown in the chat UI
 → Console output transliteration now supports multiple languages within the same line
 → Better readability on light backgrounds thanks to added text shadows
 → Multiple input languages are now supported within the same line
 → Copy/Paste now supports Unicode characters ( such as Cyrillic )
 → The adaptive cursor is replaced with a native text cursor
 → Emoji support added ( Initial set of 29 )
 → Support for 35-40 languages now
A virtual keyboard is now available for chat when using a gamepad
Fixed post-game input filters not behaving as originally intended
Fixed erratic vehicle movement caused by broken glass fragments
Fixed chat interaction issues when normal and radio chat were opened simultaneously
Various minor optimizations and adjustments ( 12 sub-items )

Emojis have become a natural and widely accepted part of modern chat communication. To enhance expressiveness and usability, we’ve added emoji support to the in-game chat.

With Tier 1, we introduced several foundational chat improvements, including Cyrillic support, copy & paste, a chat command history with arrow-key navigation, a remaining character counter, increased character limits, and an adaptive cursor. All of these systems have now been revised and expanded as part of Tier 2.

We hope you enjoy these changes, and as always, we appreciate your feedback.

» Available from the 2025-12-24.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1090.1 )
Phoenix: Default.pak and Modified.pak updated


Patch Notes ( v.1.0.1090.0 )
Phoenix: Added support for the new in-game chat features
Phoenix: Lua-API-documentation revised
nTEC: Chat command “events” extended by additional possibilities
nTEC: Necessary adjustments made due to the new in-game chat
BASE: Necessary adjustments made due to the new in-game chat

» Available from the 2025-12-24.



GENERAL

CRYSIS WARS - CRYSERV GAMEPLAY

The GamePlay videos from our Anniversary Event this year 🙂 ...

» Island CW - Team Action
» Mesa - Power Struggle
» Mesa2020 - Power Struggle
» Dust - Instant Action
» Bloodrun - Instant Action



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1109.0 )
Fixed that changing attachments on weapons bypassed the set overheating and fire rates
Fixed that MG fire caused excessive damage to the intended weak points of armored vehicles
Fixed when reloading was interrupted by a shot with the Shotgun or FGL40 a melee attack was performed sporadically
Various minor optimizations and adjustments ( 19 sub-items )

With this update all errors reported to us since the last version have been fixed and some smaller improvements have been made.

It is worth mentioning that switching attachments on weapons can no longer be used to bypass the fire rates or overheating values and now the most incredible thing 😃 of all ... armored vehicles are finally completely bulletproof against standard and ice ammunition as one would expect from such vehicles, for the first time ever in this game.

Heavier weapons that were specifically designed against these vehicles still do their job of course!

» Available from the 2025-12-07.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1108.1 )
Fixed that the automatic game restart in Windows 11 did not work reliably
Fixed that corrupted files occasionally caused by download errors blocked re-downloading


Patch Notes ( v.2.0.1108.0 )
Fixed that the attachments for dual-wielded weapons were sporadically not identical
 → These are now also error-free without wild workarounds in SSMs
Fixed that the turret angle display in tanks was shown relative to the map instead of the vehicle
Fixed that the scoreboard briefly appeared when switching between applications
Fixed that the names of invisible vehicle occupants were rendered in the wrong position in the FP view, depending on the angle
Added a multi-level zoom function for tanks ( credits to 76th for the initial concept )
 → Standard zoom levels are 2x and 4x, the Anti-Air Tank additionally features 6x and 8x
 → Zoom-dependent mouse sensitivity
 → Custom vehicles are supported
Various minor optimizations and adjustments ( 11 sub-items )

Apart from minor bug fixes and optimizations, with this update you guys will receive a multi-level zoom function for tanks ( with UI integration, of course ) - actually, it's again one of those things where, when you use it, you wonder why it hasn't always been around 😄 - you'll understand what we mean.

» Available from the 2025-09-21.



GENERAL

CRYSIS WARS - CRYSERV GAMEPLAY

For all those interested, here are some GamePlay videos from the last sessions 🙂 ...

» Dust - Instant Action
» Combat - Instant Action
» Bloodrun - Instant Action
» Island CW - Instant Action
» Coast Icey - Instant Action



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1107.0 )
Fixed the weapon sporadically not firing after reloads if the ammo was not used up before
Various minor optimizations and adjustments ( 2 sub-items )

This update fixes the second reported bug after the reload process, which was a bit more sporadic and therefore more difficult to debug and fix. This means that all reported bugs from the last two months have now been officially fixed 🙌🙂.

The two fixed bugs after reloading crept in when the handling of the reloading process was improved when the ammunition was used up, where you originally had to spam the mouse button nonsensically often because if you pressed the mouse button too early, the weapon did not fire as soon as it was ready.

» Available from the 2025-07-18.



UPDATE

CRYSERV CLIENT  Game Client - Voluntary Update

Patch Notes ( v.2.0.1106.0 )
Fixed that there could be delays before the weapon could fire again after reloading
Various minor optimizations and adjustments ( 7 sub-items )

» Available from the 2025-07-13.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1105.1 )
Fixed several remaining display errors in 21:9 screen format
Various minor optimizations and adjustments ( 2 sub-items )


Patch Notes ( v.2.0.1105.0 )
Added that the momentum gained through speed is no longer lost when jumping ( including double jump )
Added support for custom vehicle sounds for custom vehicles
Added that in instant action games, a flag matching the used nanosuit is displayed in the spectator hud
Fixed that unexploded projectiles sporadically ( a rare but recurring error ) remained permanently on the map
Various minor optimizations and adjustments ( 5 sub-items )

» Available from the 2025-04-23.


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