News


UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1124.0 )
• FY71 rebalanced with improved handling and adjusted damage
• A very secret ๐Ÿ‘€ but very obvious innovation, let yourselves be surprised
• The minimum time one must be dead has been increased from 2.5 to 3 seconds
• Various additional fixes, optimizations, and improvements ( 9 sub-items )

This update mainly reflects changes to the server files - amusingly, itโ€™s usually the other way around. Aside from technical adjustments, only the FY71 rebalance remains, which should hopefully now be a real alternative to the SCAR.

» Available from the 2026-04-12.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1098.0 )
• Phoenix: Added C++ API Function "g_gameRules.game:RemoveDelayedProjectiles()"
• Phoenix: Added C++ API Function "g_gameRules.game:ResetEntitySchedules()"
• Phoenix: Various additional optimizations and improvements ( 32 sub-items )
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Refactoring and improvements of the Conquest plugin

» Available from the 2026-04-12.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1123.2 )
• Added emoji selection using PAGE UP | PAGE DOWN for direct and visible cycling
• Updated chat history navigation to CTRL + PAGE UP | CTRL + PAGE DOWN or CTRL + ARROW UP | CTRL + ARROW DOWN
• Removed the icon above player names to reduce unnecessary HUD clutter and improve overall visibility
• Adjusted teamfire warning ( red cross ) for melee attacks with fists to only trigger in close range
• Removed F-key emoji shortcuts as they proved impractical without visual feedback
• The mouse cursor is now hidden while the credits are displayed, and the music is properly stopped if a map change occurs
• Changed the shooter health bar display in vehicles to match vehicle damage indicators
 → 0 = no damage, values above 0 indicate damage
• Various additional fixes, optimizations, and improvements ( 8 sub-items )

This update has to be triggered manually if you want to update.

Patch Notes ( v.2.0.1123.1 )
• Fixed incorrect teamfire warning behavior in vehicles
• Fixed incorrect shooter health bar behavior in vehicles showing vehicle damage for gunners
• Fixed shooter health bar behavior in vehicles to correctly reflect the value at the time of the kill
• Various additional fixes, optimizations, and improvements ( 2 sub-items )

This update has to be triggered manually if you want to update and get rid of these issues.

Patch Notes ( v.2.0.1123.0 )
• Added the ability to throw grenades while reloading
• Added additional CVars for client-hosted servers, extending their functionality
• Added optional server-side Armor Mode Fire Assist for more consistent combat behavior
• Adjusted the damage radius of C4 and frag grenades for more predictable damage behavior
• Fixed missing spacing when using multiple emoji shortcuts
• Fixed a rare, hard-to-find bug in the input flow improvements
• Fixed that explosives only used the minimum radius for damage calculation
• New emoji โ˜ ๏ธ added and mapped to "X_X"
• New emoji ๐Ÿชฆ added and mapped to "X_x"
• Various additional fixes, optimizations, and improvements ( 22 sub-items )

» Available from the 2026-03-22.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1097.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Server-side adjustments made to support the client changes

» Available from the 2026-03-22.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1122.0 )
• Improved console message display with automatic line wrapping to prevent text from being cut off
• Improved emoji detection and editing behavior so emojis act as single characters
• Two minor fixes related to the recent input flow improvements
• New emoji ๐Ÿ‘€ added and mapped to "@@"
• Changed emoji shortcut CTRL + F12 from ๐Ÿค– to ๐Ÿ‘€, as it is used more frequently in chat
• Various additional fixes, optimizations, and improvements ( 12 sub-items )

To provide a clear overview after the recent updates and changes, a complete list of all available chat emojis with their mappings, as well as all emoji shortcuts, is provided below.

   Available Emojis

			POSITIVE / FRIENDLY
			 :) โ†’ ๐Ÿ™‚         ;) โ†’ ๐Ÿ˜‰         :D โ†’ ๐Ÿ˜„         xD โ†’ ๐Ÿ˜†
			 :P โ†’ ๐Ÿ˜›         :p โ†’ ๐Ÿ˜‹         ;P โ†’ ๐Ÿ˜œ         :* โ†’ ๐Ÿ˜˜
			 8) โ†’ ๐Ÿ˜Ž        O:) โ†’ ๐Ÿ˜‡         =) โ†’ ๐Ÿ˜…         :J โ†’ ๐Ÿ˜

			NEGATIVE / CONFUSED / INTENSE
			 :( โ†’ ๐Ÿ™        >:( โ†’ ๐Ÿ˜ก        :=( โ†’ ๐Ÿ˜ญ         :\ โ†’ ๐Ÿ˜•
			x_x โ†’ ๐Ÿ˜ต        -_- โ†’ ๐Ÿ™„        o_O โ†’ ๐Ÿคจ         %) โ†’ ๐Ÿ˜ตโ€๐Ÿ’ซ
			 :| โ†’ ๐Ÿค        O_O โ†’ ๐Ÿ˜ฏ        >:) โ†’ ๐Ÿ˜ˆ         :x โ†’ ๐Ÿคฎ

			GESTURES
			 =b โ†’ ๐Ÿ‘         =p โ†’ ๐Ÿ‘Ž         o/ โ†’ ๐Ÿ‘‹         o7 โ†’ ๐Ÿซก

			SYMBOLS
			 <3 โ†’ โค๏ธ        ~@~ โ†’ ๐Ÿ’ฉ         /\ โ†’ ๐Ÿ”ฅ        [:| โ†’ ๐Ÿค–
			 @@ โ†’ ๐Ÿ‘€        X_X โ†’ โ˜ ๏ธ        X_x โ†’ ๐Ÿชฆ


» Available from the 2026-03-12.



GENERAL

CRYSIS WARS - CRYSERV GAMEPLAY

For all those interested, here are some GamePlay videos from the last sessions ๐Ÿ™‚ ...

» Coast Icey - Instant Action
» Olympus - Instant Action
» Peak - Instant Action
» Cobra Race - Instant Action
» Bloodrun - Instant Action
» Island CW - Instant Action
» Christmas - Instant Action



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

strong>Patch Notes ( v.2.0.1121.1 )
• Fixed sprint not being accepted immediately after spawning if zoomed in beforehand
• Added emoji shortcuts as a temporary solution for quicker emoji usage

Just a small Hotfix that fixes a bug I noticed yesterday during the rounds. The reason I didn't notice it during debugging is that the bug primarily only occurs immediately after spawning.

Patch Notes ( v.2.0.1121.0 )
• Fixed the overheating indicator not resetting reliably when switching weapons or after a revive
• Improved zoom handling during weapon actions and removed unnecessary input restrictions
• New Add-on added: Missile Launcher Skin from Crysis 1
• New emoji ๐Ÿ”ฅ added and mapped to "/\"
• New emoji ๐Ÿ’ฉ added and mapped to "~@~"
• New emoji ๐Ÿค– added and mapped to "[:|"
• Various additional fixes, optimizations, and improvements ( 37 sub-items )

» Available from the 2026-03-05.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1096.2 )
• nTEC: Removed the string abbreviation for console messages due to the new client feature for automatic line breaks


Patch Notes ( v.1.0.1096.1 )
• Phoenix: Fixed an issue where AV-Mines were being counted as long-range kills
• Phoenix: Various additional fixes, optimizations, and improvements ( 8 sub-items )
• nTEC: Fixed an issue where AV-Mines were being counted as long-range kills

Patch Notes ( v.1.0.1096.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Default.pak and Modified.pak updated

» Available from the 2026-03-05.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1120.0 )
• Input flow improvements - Sprint, Zoom, Reload and Modify
• Animation Sync Improvements - Sprint, Zoom, Reload and Modify
• Weapon Raising Improvements - Wall Proximity Handling
• Crosshair Refinement - Tools & Deployable Explosives
• Minor bug fixes and improvements regarding the Hurricane pre-spinning feature
• Controller weapon handling is now fully unified with mouse and keyboard input
• Added new Add-ons: Hurricane Warhead Skin and MP5 Jungle Camo Skin
• The Hurricaneโ€™s handling inertia has been increased for balancing reasons
• Weapon raising no longer triggers for the Repair Kit, Multitool, or while in prone stance
• Various additional fixes, optimizations, and improvements ( 94 sub-items )

This update includes a broad set of refinements across core gameplay systems, with a strong focus on input flow, animation synchronization, weapon handling, and overall interaction consistency.

» Available from the 2026-02-22.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1095.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Default.pak and Modified.pak updated

» Available from the 2026-02-22.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1119.0 )
• Added independent Hurricane barrel spinning, allowing rotation without firing
• Changed weapon behavior to prevent firing from continuing when a weapon becomes raised
• Changed weapon behavior to block reloading while a weapon is raised
• Rebalanced Hurricane, Gauss Rifle, and DSG1 to better match their intended roles
 → Hurricane: Spin-up time changed to the original value, i.e. 70% slower
 → Hurricane: Damage changed to the original value, i.e. from 24 to 21
 → Hurricane: Added overheating to limit sustained fire
 → Gauss Rifle + DSG1: Reduced spread and recoil while standing still
• Fixed tripod weapons potentially becoming buggy when disconnecting during use
• Improved clarity by hiding inventory ammunition when unlimited reloadable ammo is active
• Various additional fixes, optimizations, and improvements ( 16 sub-items )

The standout addition in this update is the ability to rotate the Hurricaneโ€™s barrel independently of firing. This small but noticeable feature improves responsiveness and visual feedback, while remaining fully optional and preserving the weaponโ€™s original behavior.

The Hurricane was overperforming, so it has been rebalanced to better align with overall gameplay. Further adjustments may follow if additional tuning is needed.

» Available from the 2026-02-07.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1094.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Added C++ API Function "g_gameRules.game:SetInputFrozen(playerId, freeze)"
• Phoenix: Renamed C++ API Function "OpenWebAddress(playerId, url)" to "OpenWebURL(playerId, url)"
• Phoenix: Standardized C++ generated global variables to align with existing Lua conventions
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Lua-API-documentation revised
• nTEC: Updated to align with the standardized naming conventions
• nTEC: Plugin "conquest" slightly revised
• BASE: Updated to align with the standardized naming conventions

» Available from the 2026-02-07.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1118.0 )
• Fixed third-person crosshair alignment to match the actual aiming position
• Fixed significant third-person aiming deviation of the rocket launcher laser
• Fixed the Hurricaneโ€™s barrel being visible when joining a server if the weapon was equipped but not selected
• Fixed incorrect arm positioning on the parachute in third person ( hands not aligned with the handles )
• Fixed third-person camera distance adjustments during actions with enforced static values ( tripod weapons, parachute, free fall )
• Fixed the playerโ€™s personal weapon being visible to other players while using a tripod-mounted weapon after joining a server
• Fixed character state corruption when receiving a weapon while using a tripod-mounted weapon
• Fixed incorrect muzzle flash positioning on the AH machine gun ( all variants )
• Standardized laser ranges for all weapons, as they use the same LAM and LAMRifle
• The item selected before a free fall/parachute jump will now be restored after landing
• Adjusted LAM and LAMRifle behavior to allow laser activation on bots
• Various additional fixes, optimizations, and improvements ( 25 sub-items )

This update delivers multiple fixes and improvements focused on third-person gameplay. Particularly noteworthy are the corrected third-person crosshair alignment when aiming without a LAM, now matching the actual firing direction, and the rocket launcherโ€™s third-person laser matching its first-person firing position.

» Available from the 2026-01-28.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1117.0 )
• Fixed an issue where players could randomly take damage from the AV Machinegun tripod weapon across the map
• Fixed an issue where the command history was not being reset properly - this crept in with the last update
• Fixed an issue where the gun turret barrels rotated in a different direction than those of other weapon classes
• Fixed an issue where it was possible to enter zoom mode in third-person view while the weapon was raised or lowered
• Fixed an issue that caused DisplayFlashMessages to flood the screen when received while the menu was open
• Changed the third-person distance reset key to CTRL + PAGE DOWN
• Changed the third-person follow mode toggle to CTRL + PAGE UP
• Changed the command history entry removal shortcut to CTRL + DELETE
• Changed the shortcut to clear the entire chat input line to CTRL + DELETE
• Added that you can also remove a command history entry with CTRL + BACKSPACE
• Added that you can also clear the entire chat line with CTRL + BACKSPACE
• Various additional optimizations and improvements ( 4 sub-items )

As usual, a few small issues only showed up after the update went live - pretty typical, right ๐Ÿ˜… ?

The gun turret barrels were rotating in a different direction than all other barrel-based weapons. This particular kind of madness ๐Ÿ˜ตโ€๐Ÿ’ซ had to be stopped.

In addition, this update fixes several minor issues from the previous update, as well as a few additional bugs. That should cover everything for now. No further surprises are expected ๐Ÿซก.

» Available from the 2026-01-23.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1116.0 )
• AH-Machinegun, Gun Turrets, and Hurricane barrel now rotate in third person when firing
• Added chat history feature allowing you to browse, edit, and reuse the last 50 chat messages
• Added the ability to copy chat messages from the in-game chat using CTRL + C
• Added a new menu option to enable or disable weapon fire lighting effects
• Fixed gun turret pitch and yaw visibility being limited to ~100 meters
• Fixed an issue where the MP5 and SPARC-Rifle played a duplicate reload sound
• Fixed an issue where resetting screen FX on first spawn could cause unintended visual blending
• Fixed an issue where object view distance differed between client-hosted and dedicated servers
• Fixed an issue where creating a client-hosted server could cause two menu sounds to play simultaneously
• Removed the obsolete and no longer selectable Low Spec Mode from certain graphics settings
• Updated the C1-Launcher ( Crysis.exe ) to version V8
• Various minor optimizations and adjustments ( 16 sub-items )

Comrade released the new version of the C1-Launcher yesterday in version 8. We have been using version 6 here on CryServ for the past two years, as the original Crysis.exe causes many issues on Windows 10 and especially Windows 11.

We have been testing version 8 internally for about a week now, and the game is significantly more stable. Most importantly, it is finally fully usable in 4K. I personally experienced only a single crash in approximately 20 hours of usage.

We hope you enjoy these changes, and as always, we appreciate your feedback.

» Available from the 2026-01-21.


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