Patch Notes ( v.2.0.1124.0 )
• FY71 rebalanced with improved handling and adjusted damage
• A very secret ๐ but very obvious innovation, let yourselves be surprised
• The minimum time one must be dead has been increased from 2.5 to 3 seconds
• Various additional fixes, optimizations, and improvements ( 9 sub-items )
Patch Notes ( v.1.0.1098.0 )
• Phoenix: Added C++ API Function "g_gameRules.game:RemoveDelayedProjectiles()"
• Phoenix: Added C++ API Function "g_gameRules.game:ResetEntitySchedules()"
• Phoenix: Various additional optimizations and improvements ( 32 sub-items )
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Refactoring and improvements of the Conquest plugin
» Available from the 2026-04-12.
Patch Notes ( v.2.0.1123.2 )
• Added emoji selection using PAGE UP | PAGE DOWN for direct and visible cycling
• Updated chat history navigation to CTRL + PAGE UP | CTRL + PAGE DOWN or CTRL + ARROW UP | CTRL + ARROW DOWN
• Removed the icon above player names to reduce unnecessary HUD clutter and improve overall visibility
• Adjusted teamfire warning ( red cross ) for melee attacks with fists to only trigger in close range
• Removed F-key emoji shortcuts as they proved impractical without visual feedback
• The mouse cursor is now hidden while the credits are displayed, and the music is properly stopped if a map change occurs
• Changed the shooter health bar display in vehicles to match vehicle damage indicators
→ 0 = no damage, values above 0 indicate damage
• Various additional fixes, optimizations, and improvements ( 8 sub-items )
Patch Notes ( v.1.0.1097.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Server-side adjustments made to support the client changes
» Available from the 2026-03-22.
Patch Notes ( v.2.0.1122.0 )
• Improved console message display with automatic line wrapping to prevent text from being cut off
• Improved emoji detection and editing behavior so emojis act as single characters
• Two minor fixes related to the recent input flow improvements
• New emoji ๐ added and mapped to "@@"
• Changed emoji shortcut CTRL + F12 from ๐ค to ๐, as it is used more frequently in chat
• Various additional fixes, optimizations, and improvements ( 12 sub-items )
To provide a clear overview after the recent updates and changes, a complete list of all available chat emojis with their mappings, as well as all emoji shortcuts, is provided below.
Available Emojis
POSITIVE / FRIENDLY :) โ ๐ ;) โ ๐ :D โ ๐ xD โ ๐ :P โ ๐ :p โ ๐ ;P โ ๐ :* โ ๐ 8) โ ๐ O:) โ ๐ =) โ ๐ :J โ ๐ NEGATIVE / CONFUSED / INTENSE :( โ ๐ >:( โ ๐ก :=( โ ๐ญ :\ โ ๐ x_x โ ๐ต -_- โ ๐ o_O โ ๐คจ %) โ ๐ตโ๐ซ :| โ ๐ค O_O โ ๐ฏ >:) โ ๐ :x โ ๐คฎ GESTURES =b โ ๐ =p โ ๐ o/ โ ๐ o7 โ ๐ซก SYMBOLS <3 โ โค๏ธ ~@~ โ ๐ฉ /\ โ ๐ฅ [:| โ ๐ค @@ โ ๐ X_X โ โ ๏ธ X_x โ ๐ชฆ
For all those interested, here are some GamePlay videos from the last sessions ๐ ...
» Coast Icey - Instant Action
» Olympus - Instant Action
» Peak - Instant Action
» Cobra Race - Instant Action
» Bloodrun - Instant Action
» Island CW - Instant Action
» Christmas - Instant Action
strong>Patch Notes ( v.2.0.1121.1 )
• Fixed sprint not being accepted immediately after spawning if zoomed in beforehand
• Added emoji shortcuts as a temporary solution for quicker emoji usage
Patch Notes ( v.1.0.1096.2 )
• nTEC: Removed the string abbreviation for console messages due to the new client feature for automatic line breaks
Patch Notes ( v.2.0.1120.0 )
• Input flow improvements - Sprint, Zoom, Reload and Modify
• Animation Sync Improvements - Sprint, Zoom, Reload and Modify
• Weapon Raising Improvements - Wall Proximity Handling
• Crosshair Refinement - Tools & Deployable Explosives
• Minor bug fixes and improvements regarding the Hurricane pre-spinning feature
• Controller weapon handling is now fully unified with mouse and keyboard input
• Added new Add-ons: Hurricane Warhead Skin and MP5 Jungle Camo Skin
• The Hurricaneโs handling inertia has been increased for balancing reasons
• Weapon raising no longer triggers for the Repair Kit, Multitool, or while in prone stance
• Various additional fixes, optimizations, and improvements ( 94 sub-items )
Patch Notes ( v.1.0.1095.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Default.pak and Modified.pak updated
» Available from the 2026-02-22.
Patch Notes ( v.2.0.1119.0 )
• Added independent Hurricane barrel spinning, allowing rotation without firing
• Changed weapon behavior to prevent firing from continuing when a weapon becomes raised
• Changed weapon behavior to block reloading while a weapon is raised
• Rebalanced Hurricane, Gauss Rifle, and DSG1 to better match their intended roles
→ Hurricane: Spin-up time changed to the original value, i.e. 70% slower
→ Hurricane: Damage changed to the original value, i.e. from 24 to 21
→ Hurricane: Added overheating to limit sustained fire
→ Gauss Rifle + DSG1: Reduced spread and recoil while standing still
• Fixed tripod weapons potentially becoming buggy when disconnecting during use
• Improved clarity by hiding inventory ammunition when unlimited reloadable ammo is active
• Various additional fixes, optimizations, and improvements ( 16 sub-items )
Patch Notes ( v.1.0.1094.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Added C++ API Function "g_gameRules.game:SetInputFrozen(playerId, freeze)"
• Phoenix: Renamed C++ API Function "OpenWebAddress(playerId, url)" to "OpenWebURL(playerId, url)"
• Phoenix: Standardized C++ generated global variables to align with existing Lua conventions
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Lua-API-documentation revised
• nTEC: Updated to align with the standardized naming conventions
• nTEC: Plugin "conquest" slightly revised
• BASE: Updated to align with the standardized naming conventions
» Available from the 2026-02-07.
Patch Notes ( v.2.0.1118.0 )
• Fixed third-person crosshair alignment to match the actual aiming position
• Fixed significant third-person aiming deviation of the rocket launcher laser
• Fixed the Hurricaneโs barrel being visible when joining a server if the weapon was equipped but not selected
• Fixed incorrect arm positioning on the parachute in third person ( hands not aligned with the handles )
• Fixed third-person camera distance adjustments during actions with enforced static values ( tripod weapons, parachute, free fall )
• Fixed the playerโs personal weapon being visible to other players while using a tripod-mounted weapon after joining a server
• Fixed character state corruption when receiving a weapon while using a tripod-mounted weapon
• Fixed incorrect muzzle flash positioning on the AH machine gun ( all variants )
• Standardized laser ranges for all weapons, as they use the same LAM and LAMRifle
• The item selected before a free fall/parachute jump will now be restored after landing
• Adjusted LAM and LAMRifle behavior to allow laser activation on bots
• Various additional fixes, optimizations, and improvements ( 25 sub-items )
Patch Notes ( v.2.0.1117.0 )
• Fixed an issue where players could randomly take damage from the AV Machinegun tripod weapon across the map
• Fixed an issue where the command history was not being reset properly - this crept in with the last update
• Fixed an issue where the gun turret barrels rotated in a different direction than those of other weapon classes
• Fixed an issue where it was possible to enter zoom mode in third-person view while the weapon was raised or lowered
• Fixed an issue that caused DisplayFlashMessages to flood the screen when received while the menu was open
• Changed the third-person distance reset key to CTRL + PAGE DOWN
• Changed the third-person follow mode toggle to CTRL + PAGE UP
• Changed the command history entry removal shortcut to CTRL + DELETE
• Changed the shortcut to clear the entire chat input line to CTRL + DELETE
• Added that you can also remove a command history entry with CTRL + BACKSPACE
• Added that you can also clear the entire chat line with CTRL + BACKSPACE
• Various additional optimizations and improvements ( 4 sub-items )
Patch Notes ( v.2.0.1116.0 )
• AH-Machinegun, Gun Turrets, and Hurricane barrel now rotate in third person when firing
• Added chat history feature allowing you to browse, edit, and reuse the last 50 chat messages
• Added the ability to copy chat messages from the in-game chat using CTRL + C
• Added a new menu option to enable or disable weapon fire lighting effects
• Fixed gun turret pitch and yaw visibility being limited to ~100 meters
• Fixed an issue where the MP5 and SPARC-Rifle played a duplicate reload sound
• Fixed an issue where resetting screen FX on first spawn could cause unintended visual blending
• Fixed an issue where object view distance differed between client-hosted and dedicated servers
• Fixed an issue where creating a client-hosted server could cause two menu sounds to play simultaneously
• Removed the obsolete and no longer selectable Low Spec Mode from certain graphics settings
• Updated the C1-Launcher ( Crysis.exe ) to version V8
• Various minor optimizations and adjustments ( 16 sub-items )