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CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1092.0 )
• Fixed that that the mouse was sporadically not displayed when a player was kicked from the server and reconnected
• Fixed that the suit-shortcut for cloak-mode could unintentionally trigger the cloak-mode during interactions
• Fixed that the malfunction indicator was triggered when vehicles were frozen and remained permanently active
• Fixed incorrect/glitchy display of the orientation of tripod weapons for third parties
• Fixed several bugs that occurred when players were frozen on tripod weapons
• Fixed several bugs that occurred when players were frozen on ladders
• Fixed that tripod weapons could become unusable when frozen
• Fixed that vehicles could become unusable if only the player was frozen in them
• Fixed that the vehicle engines were switched off by freezing when this was deactivated on the server
• Fixed that the repair effect and sound was sporadically played when disarming with the Multitool
• Various minor adjustments ( 1 sub-item )
With the revised suit-shortcuts, I noticed after the release in the game that the changed selection for Cloak-Mode is occasionally triggered accidentally in the heat of battle when picking up items. I have therefore reworked the whole thing a bit so that it should no longer lead to unintentional triggering of the Cloak-Mode in this way.
Since some of the bugs fixed in this version had to be fixed on the client and server side, a Mandatory Update.
» Available from the 2024-10-05.
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CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1076.0 )
• Phoenix: Fixed several bugs that occurred when players were frozen on tripod weapons
• Phoenix: Fixed several bugs that occurred when players were frozen on ladders
• Phoenix: Fixed that tripod weapons could become unusable when frozen
• Phoenix: Fixed that vehicles could become unusable if only the player was frozen in them
• Phoenix: Fixed that the vehicle engines were switched off by freezing when this was deactivated on the server
• Phoenix: Various minor adjustments ( 1 sub-item )
Since these bugs listed had to be fixed on the client and server side, a Mandatory Update. As only the Phoenix.dll has changed, server operators only need to replace this with the new version.
» Available from the 2024-10-05.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1091.0 )
• Added distance display for the adjustable third-person distance
• Added status ( on | off ) display for the dynamic view tracking of the third-person mode
• German and English menu localization revised ( duplicate and incorrect designations )
• Suit-Shortcuts revised ( character animations are no longer triggered for nothing )
→ 2x Use Button, if a player is in Cloak-Mode triggers now the Armor-Mode
→ 2x Use Button, if a player is not in Cloak-Mode triggers now the Cloak-Mode
→ 2x Sprint Button, if a player is in Speed-Mode triggers now the Armor-Mode
→ 2x Sprint ( + Forward ) Button, if a player is not in Seed-Mode triggers the Speed-Mode ( as before )
• Fixed that after unloading server resources a user action was requested after startup
• Fixed incorrect character animation speed when using Toggle Crouch
• Fixed incorrect display of the number of grenades in vehicles
• Various minor adjustments ( 4 sub-items )
In this update, some things have been improved that had crept in due to the changes and adjustments in the last updates ( the usual madness of software development ๐
). A very annoying bug was that a user interaction was required to decide whether the game should be restored when switching servers if the resources of the other server had to be unloaded beforehand.
Apart from that, I have reworked the suit shortcuts, as it has been bothering me for some time that the character's animations were triggered when you use the armor- and cloak- mode via this functionality. In my opinion, the reassignment makes them much more accessible and usable ( feedback is welcome ).
» Available from the 2024-09-28.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1090.0 )
• Menu option added to be able to configure: Field of View
• Menu option added to be able to configure: Crouch Toggle
• Menu option added to be able to configure: Prioritize Prone
• Menu option added to be able to configure: Legacy Iron-Sight
• All menu sliders extended so that they always show the set value
• Fixed incorrect holding position of the MP5 when using the Legacy Iron-Sight view
• Fixed incorrect holding position of the SPARC when using the Legacy Iron-Sight view
• Various minor adjustments ( 56 sub-items )
The
Alternate Legacy Iron-Sight, which some players obviously like to use, is now configurable again. As the holding position of the MP5 and SPARC were incorrect in this view, they were adjusted accordingly.
Being able to change the FOV permanently and conveniently via the menu was a request that we have often received as feedback in recent months, as none of us want a player to be able to configure an all-round view ( we all know that someone would do it ๐๐
), a minimum and maximum value has been defined for this.
We hope that we have been able to meet the wishes of some players with these changes ๐.
» Available from the 2024-09-22.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1075.0 )
• Phoenix: "cl_fov" is no longer a synced CVar, necessary so that players can adjust the value themselves
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Various minor adjustments
• nTEC: Added option for the ( other ) Abandoned-Timer of vehicles in Power-Struggle
• nTEC: Various minor adjustments
The possibility to set the player's FOV directly in the menu, unfortunately requires a mandatory update, as servers are no longer allowed to synchronize this value to make this possible.
» Available from the 2024-09-22.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1089.0 )
• A sporadic error with multiple dependencies has been fixed ( original game error )
• The player recovery system now asks whether it should restore the last active session
• Made the respawn behavior more user-friendly
• Various minor adjustments ( 18 sub-items )
There is a minimum respawn delay of 2.5 seconds in Instant Action and Team Action, players tend to click so often until they actually spawn ( because there is no other way if they don't want to wait for the auto respawn after 20 seconds ), now this function remembers on the first click that the player wants to spawn and executes it automatically as soon as the 2.5 seconds are up.
» Available from the 2024-08-27.
CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0
Server Files - Mandatory Update
Patch Notes ( v.1.0.1074.0 )
• Phoenix: The GaussRifle is now ignored when using the Armor-Mode Efficiency option
• Phoenix: The SPARC is now ignored when using the Armor-Mode Efficiency option
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Various minor adjustments
• nTEC: Added possibility to configure the damage multiplier for vehicles and players separately
• nTEC: Various minor adjustments
After server operators have replaced the Phoenix.dll, the SPARC and GaussRifle are excluded from the settings of the server operator regarding the effectiveness of the Armor-Mode. The negative feedback that the Gauss was no longer a Gauss was justified in our opinion, hence this adjustment & thank you for your feedback.
» Available from the 2024-08-27.
CRYSIS WARS - CRYSERV GAMEPLAY
For all those interested, here are some GamePlay videos from the last sessions ๐ ...
» Dust - Instant Action
» Poolstay - Instant Action
» Shipment - Instant Action
» Bloodrun - Instant Action
» Savanna - Team Action
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1088.1 )
• Fixed that the F key assignments were no longer usable on nTEC servers
• Fixed that the death fade effect no longer worked correctly
• Various other improvements and optimizations ( 4 sub-items )
A small update that only fixes minor bugs, some of which were caused by the latest revisions. As this update only changes the revision number and not the build number, it is a voluntary update that you have to install yourself, for new builds or mandatory updates the update system is used.
Patch Notes ( v.2.0.1088.0 )
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Fixed incorrect reload animation in zoom mode with the DSG1 if a silencer is attached
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Fixed the double reload sound in zoom mode with the DSG1 if a silencer is attached
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Added in-game update function for new client-versions
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Added language support for German and Russian to the Installer
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Various minor adjustments
At the request and probably to the delight of many players, an update function has been implemented. In addition, two bugs with the DSG1 have been fixed and minor adjustments have been made.
The update function is not a fully automatic update, you will be notified of a new update in the game, you can also download it directly in the game, after downloading the game is closed, the installer is started, there you can install the update as usual, at the end of the installation you can start the game again directly in the installer and play.
Unfortunately, the Steam Deck cannot be updated directly, as you are not in desktop mode by default and it would not work that way. So you still have to do it analog there.
» Available from the 2024-08-09.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1087.0 )
• Fixed that the FGL40 EMP and Explosive Grenades could get stuck in the air when fired at fake plants ( original game error )
• Fixed grenades sporadically not exploding after death and remained visible ( original game error )
• Fixed scaling change when placing and disarming AVMines ( original game error )
• Fixed that the modification menu for the Hurricane and Alienmount was not displayed when initiated from third person
• Added seamless transitions when modifying weapons from third person ( it looked a bit jerky before )
• Various minor adjustments ( 11 sub-items )
Some more fixed original bugs of the game. Due to their correlations, it unfortunately has to be a mandatory update.
» Available from the 2024-08-01.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1086.0 )
• Fixed that the standard chat could be made unusable with the radio chat ( original game error )
• Fixed inconsistencies in the localizations of the radio chat ( original game errors )
• Fixed that a Tool was selected when using the 4 in one of the radio chat groups ( original game error )
• Fixed that the radio chat could be opened behind the scoreboard ( original game error )
• Fixed that a wrong map grid position was displayed on maps without minimap ( original game error )
• The compass display in the radar now also works on maps without a minimap
• Added that the radio menu can be closed with the Esc key
• Readability of the radio chat improved by left alignment
• General revision of the radio chat entries
• The radio chat can now also be used in Team Action
• Separate areas added to the radio chat, for communication nearby and across the entire map
• Added display of the number of radio chat receivers for nearby communication and maps without minimap
• Various performance optimisations
The radio chat is actually a very practical but unfortunately often overlooked way of communicating, as the instructions are localized for each player. This update therefore primarily relates to this feature. We have tried to name entries more clearly, to fix errors and to increase the readability and general added value of this function.
I hope that we have succeeded in this endeavor with these changes ๐ ... Due to the newly added radio entries, players with an old version would not have the corresponding localization, so unfortunately it has to be a mandatory update.
» Available from the 2024-07-26.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1085.0 )
• C4 can now be disarmed even if it is attached to an entity such as a vehicle
• Fixed that the usability message was sporadically not displayed for mounted weapons
• Various performance optimisations
Unfortunately, the original game does not allow you to remove any C4 attached to an Entity. I had already thought several times about whether this could be changed, yesterday I finally tested it and yes. On client and vanilla servers it is simply removed as it is originally handled and on BASE, nTEC and iTEC servers it falls off after disarming and can then be picked up as normal.
This feature must be supported on the server side, as long as the server operators have not updated theirs servers, it will not work & It is not configurable, but simply possible by default in CryServ now.
» Available from the 2024-07-11.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1084.0 )
• Fixed that the position of vehicles directly after a map (re)start was sporadically only displayed correctly if they were shot at
• Fixed that a player sporadically did not receive the message "Enter Vehicle" and had to hit the vehicle first to make it work
• Fixed that the cloak-layer of the helicopter rotors was displayed incorrectly
• Various minor adjustments
This version is a pure quality of life update and fixes some bugs that have always been present in the game, two of which should be familiar to anyone who has been playing Crysis Wars for a while. Unfortunately I also had to rework some MTLs as I had overlooked a display bug with the cloak-layer when I fixed other display bugs with the wet- and frozen- layer, at helicopter rotors, in one of the last updates - which is also the reason why it had to be a mandatory update.
» Available from the 2024-07-09.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1083.1 )
• Fixed that players with more than ~225 FPS could no longer use the RadarKit ( original game error )
• The revision number of the client is now also displayed in the dll properties, in the menu and in the mods menu
To complete the high FPS fixes, here's a little touch up, as I didn't realize that the RadarKit was also causing problems.
Patch Notes ( v.2.0.1083.0 )
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Added overheating to the VehicleMOAC and VehicleMOAR to prevent continuous firing
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Indicator bar for the VehicleMOAC and VehicleMOAR extended so that it can also display overheating
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Fixed a display error in the SwingOMeter that led to a display error when changing the color scheme in-game
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Fixed that players with more than ~225 FPS could not place explosives ( original game error )
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Removed the automatic reactivation of V-Sync after a (re-)start ( due to several requests )
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Various minor adjustments
Since we have been testing the VehicleMOAC and VehicleMOAR a little longer and our thoughts are that we both think that no weapon should be able to fire continuously in the game, so another small update that completes the balancing adjustments of these weapons. Furthermore, the very annoying bug was fixed that players could no longer place explosives from about 225 FPS, these then simply disappeared.
» Available from the 2024-07-05.
CRYSERV CLIENT
Game Client - Mandatory Update
Patch Notes ( v.2.0.1082.0 )
• Fixed that the Singularity vehicle weapon did not cause area damage ( original game error )
• Fixed that the damage values of the MOAC vehicle weapons were much too high ( original game errors )
• Fixed that "Enter Vehicle" was not displayed after a successfully picking lock ( original game error )
• Fixed that the interaction indicator ( the white & red circle for interactions ) did not work correctly ( original game error )
• Fixed that the motion blur in the rotor of helicopters was no longer displayed ( this error crept in in the last update )
• Fixed that Cyrillic led to an incorrect display if it was not localized on the client side ( original game error )
→ Dynamic server-side localizations are finally possible without errors with this fix
• New item added, a universal tool called "MultiTool" that can be used for the following tasks
→ Repairing ( Vehicles & Gun Turrets )
→ Disarming ( Explosives )
→ Hacking ( Gun Turrets )
→ Picking Lock ( Vehicles )
• Extensive revision of the Russian localization ( Alex has invested a lot of time in the improvements )
• Various other improvements and optimizations ( 19 sub-items )
The Singularity, as powerful as a TAC that can visually illuminate an entire map ... but won't kill anyone standing even 10 meters from the point of impact ... strange, at least that's what we thought and that's why we changed it.
The primary MOAC vehicle weapon, was far too powerful, it could destroy any other vehicle in a maximum of one second, which is very violent, as you had practically no chance and had to rely on luck. It is still good, but no longer overwhelmingly good. Regardless of this, the mounted version of the MOAC also caused far too much damage to some vehicles and significantly more damage than to all other vehicles, which we have also fixed.
Especially in Instant Action and Team Action, it is very inconvenient to always have several tools with you. The idea was therefore to use the SSM to give players a tool that combines and automates everything. This new "MultiTool" is also available in PowerStruggle in the buy menu ( If additional items have been activated on the server side ). Thanks at this point to
76th for his help with fixing a display error of a particle effect during the implementation.
» Available from the 2024-07-03.