News


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UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1081.0 )
Fixed that vehicles with cloaking devices did not work sporadically during the first connection, i.e. remained visible
Fixed that when restarting the map, mounted weapons on vehicles with cloaking devices remained sporadically visible

Due to the unfair advantage a player would gain if a vehicle remains visible to him but is cloaked for someone else, this is unfortunately a mandatory update. I've been trying to find this bug for a week ( that's when I first noticed it ), unfortunately it's not easy to trigger it, so it was difficult to debug, today i finally found the reason and fixed it.

» Available from the 2024-06-16.



new

UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1080.1 )
Fixed that the game language was sporadically set to another language, even if the language was not installed


Patch Notes ( v.2.0.1080.0 )
The visual representation of the Cloak-Mode has been revised
The damage behavior caused by the rocket launcher's missiles has been adjusted
Added support for additional vehicles provided by server-side resource packs
HUD color schemes in the menu from 5 extended to 36 possibilities
Fixed the faulty MTL of the "jungle_tree_large_swampy" ( Credits and Thanks to Flow Groover )
Fixed incorrect display of ( frozen/ wet ) layers on the helicopter
All incorrectly positioned icons in vehicles in the radar in Power Struggle should now be fixed
Client Console Command β€œvehicle” revised
Various other improvements and optimizations ( 62 sub-items )

The new Cloak-Mode

Since the Cloak-Mode in Crysis Wars makes a player nearly invisible, making it very difficult to visually identify a player depending on the background, the idea of adapting it has been around for a while ... So the new Cloak-Mode really took us a lot of hours to test ... We had created several versions for internal testing ... the version we decided on is the closest to the original, looks good and sufficiently fixes what was criticized about the original Cloak-Mode. We didn't want the difference to be too big compared to what players are used to, so we hope you like our choice πŸ™‚.

Provision of additional vehicles via server-side Resource Packs

A few versions ago Alex and me had added HUD support for unknown vehicle classes to the CryServ-Client, original no vehicle HUD would be displayed at all for unknown classes, as you may already know from many videos of other projects and from the Sandbox2 - Now there is finally a suitable use for this adaptation.

About two months ago I found a way to make probably the most of all custom vehicle classes available via a server-side resource pack. Which vehicles the server operators make available to you, if they want to use it, is up to them. I have tested the system with around 20 different ones, all of them worked without any problems with the chosen solution.

Extended Color Shemes

Last but not least, Alex thought that the color schemes in the menu should be expanded, so he extended the color schemes from the original 5 available designs to 36 possible combinations ( the original color schemes can also be adapted using the optional background colors ).

» Available from the 2024-06-13.



new

UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1072.2 )
Phoenix: Auxiliary functions added for resource pack vehicles
Phoenix: Lua-API-documentation revised
Phoenix: Various minor adjustments
nTEC: Automated determination and integration of resource pack vehicles added
nTEC: Many minor adjustments


Patch Notes ( v.1.0.1072.1 )
Phoenix: Added missing CVar flag ( original game error )

Patch Notes ( v.1.0.1072.0 )
Phoenix: Added support for additional vehicles provided by server-side resource packs ( LAN + ONLINE )
Phoenix: Added additional checks for server-side resource packs
Phoenix: Processing of server-side resource packs revised ( these now also have their own folder )
Phoenix: Lua-API-documentation revised ( instructions for provisioning vehicles via resource packs added )
Phoenix: Default.pak and Modified.pak updated
Phoenix: Server.cfg files updated ( description adapted for resource packs )
Phoenix: Various minor adjustments
nTEC: Many minor adjustments
nTEC: Version number increased to 2.0.1014 ( complete update necessary )
BASE: Partial match search for Chat and CMD Commands added
BASE: Chat Command "vehicle" added ( supports unknown vehicle classes )
BASE: Various minor adjustments

I have added several resource packs to the download area of the server files, which you can use directly if you like. It's always easier if you have a few examples, I think ...

» Available from the 2024-06-13.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Voluntary Update

Patch Notes ( v.1.0.1071.0 )
Phoenix: Numerous minor C++ errors in the original game code fixed
Phoenix: Added CVar "g_disableCloakModeOnce" - Temporary deactivation of the Cloak-Mode with C++ Reset
Phoenix: Lua-API-documentation revised
Phoenix: Various minor adjustments

Temporary deactivation of the Cloak-Mode

It is now possible to deactivate ("g_disableCloakModeOnce" set to 1) the Cloak-Mode once for one round, i.e. until a map change or an analog reset. This can be used in the levelrotation.xml as well as in any SSM.

Conversely, it is also possible to completely deactivate the Cloak-Mode (possible since 2014 in CryServ) on the server with the CVar "g_disableCloakMode" (set to 1) and to create one-off exceptions for this setting for individual maps using "g_disableCloakModeOnce" (set to 0).

» Available from the 2024-05-29.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1079.2 )
Two already in the original game missing localizations for Russian added
Numerous minor C++ errors in the original game code fixed


Patch Notes ( v.2.0.1079.1 )
Fixed invisible brightness slider in the System Settings → Graphics ( thanks to FAPP for reporting this )
The client recovery system can now process server passwords that were changed or added during the previous game session
Various minor adjustments

Patch Notes ( v.2.0.1079.0 )
Added chat support for Cyrillic ( The button for switching the input language is configurable )
Added distance-based target acquisition tolerance for the Rocket-Launcher and AscMod vehicle armament
Added target visibility check for the Rocket-Launcher and AscMod vehicle armament
As soon as a target is locked, the color of the Silhouette changes now from white to red
The Rocket-Launcher and AscMod vehicle armament have been adjusted for balancing reasons
TACGunEX target acquisition revised and improved
Color of the upper progress bar for spectators in the TA panel has been changed ( now also red )
The CVar "cl_crouchToggle" is not longer net synched, players can now change it independently of the server
Fixed that the amount of ammunition for the Rocket-Launcher in the buy menu did not correspond to the amount received
Various minor adjustments and bug fixes

» Available from the 2024-04-14.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1070.0 )
Phoenix: Added Transliteration to display Cyrillic characters in the server CMD and in SSM's
Phoenix: Target acquisition for "AscMod" and "LAW" has been slightly adjusted for balancing reasons
Phoenix: The CVar "cl_crouchToggle" is not longer net synched
Phoenix: Default.pak and Modified.pak updated
Phoenix: Various minor adjustments
nTEC: Various minor adjustments
BASE: Public Chat Command "vote" added ( to change the current or determine the next map by voting )
 → cc vote <ia-ta-ps> <map name> <time limit> ( time limit is always an optional argument )
 → cc vote next ( starts a vote for the next map of the level rotation )
 → cc vote next <ia-ta-ps> <map name> <time limit> ( time limit is always an optional argument )
 → cc vote cancel ( stops an ongoing vote started by the player himself )
 → cc map list ( lists all maps available on the server ( only available if vote system is permitted ) )
BASE: Public Chat Command "hud" added ( changing the client HUD colors by predefined styles )
 → cc hud ( lists all available hud styles )
 → cc hud <index> ( retrieves and saves the selected style on the player client )
 → cc hud reset ( reset to the hud style used during the connection process )
BASE: Admin Chat Command "execute" added ( execute CMD commands, changing CVar values )
BASE: Admin Command Sytax "vote stop" added ( stops an ongoing vote regardless of who started it )
BASE: Admin Chat Command Sytax "map list" can now also be used without admin rights if the vote system is permitted
BASE: Public Chat Command Sytax "map rotation" can now also be used in the server CMD
BASE: Various minor adjustments

IMPORTANT

Due to the balancing adjustments some XML files have been changed, so server operators must replace the pak files to ensure that no one is kicked off the servers when file check is enabled.

» Available from the 2024-04-14.



UPDATE

CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1078.0 )
Several bugs in Power Struggle fixed
Various minor adjustments and bug fixes

A small update in which various minor bugs that were reported to me ( thanks to Payro ) or that we discovered ourselves last week have been fixed, a quality of life update, if you will.

IMPORTANT

Due to a bug in the Tactical Attachment ( there is now a loading indicator and you can no longer fire an infinite number of times in succession ), the SCAR and FY71 xml have changed, so unfortunately I have to make this version a mandatory update so that nobody gets kicked off the servers when file check is enabled.

» Available from the 2024-03-30.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1069.1 )
Phoenix: Several bugs in Power Struggle fixed
Phoenix: Default.pak and Modified.pak updated
Phoenix: Various minor adjustments
nTEC: Several bugs in Power Struggle fixed
nTEC: Chat Command "teamscore" revised
nTEC: Chat Command "map" revised
nTEC: Server Command "map" revised
nTEC: Various minor adjustments

IMPORTANT

Due to an error in the Tactical Attachment, the SCAR and FY71 xml have changed, so server operators must replace the pak files to ensure that no one is kicked off the servers when file check is enabled.

» Available from the 2024-03-30.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1077.0 )
Power Struggle display of round information revised and expanded
 → Display for HQ status added ( can also display the required number of HQ hits )
 → The flags are now the same size without team assignment
 → Layout revised
Team Action display of round information revised and expanded
 → Added display for the set score limit ( only visible if a limit has been set )
 → The flags are now the same size without team assignment
 → The team of the spectator target is now also highlighted, as it is in power struggle
 → Layout revised
Instant Action display of round information revised and expanded
 → Added display for the set score limit ( only visible if a limit has been set )
 → Added progress bar for the frag leader ( because he defines the end of the round by points )
 → Added display of how many points you have ahead if you are leading by points
 → Added display of how many points you are behind the leader
 → The points progress of the spectator target is now displayed
 → Layout revised
Option added to deactivate the zoom mode toggle ( Requested by TiBest )
 → The zoom mode then only remains active as long as the button is pressed
 → The sniper scope and the rocket launcher are excluded from this handling
Fixed a bug that caused the zoom mode to be buggy when switching between applications and clicking back into the game
Various other improvements and optimizations

Another minor or major update that completes the original, unfortunately incomplete, round information in all game modes and corrects incorrect handlings, all necessary information is now directly and quickly visible.

As always, we really hope you like the changes πŸ™‚.

» Available from the 2024-03-25.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1076.1 )
Added dynamic handling of the Join/Disconnect button in the ingame lobby
It is now also possible to change the server directly when using a controller ( original not possible )
The animated pixelated graphics of the team selection are now less pixelated πŸ˜„
Additional UI optimizations


Patch Notes ( v.2.0.1076.0 )
The INTERNET lobby/server list has been changed to a modernized UI solution
 → Space for at once visible 20 instead of 12 servers in the server list
 → Automatically collapsing and expanding player list
 → Revised server information that are now useful
 → Support for the configurable privacy mode of the player list in CryServ
 → Added possibility to see the optional server operator info directly in the server list
 → Added support for Conquest game mode
 → Over a dozen fixed bugs compared to the original UI server list
The LAN lobby/server list has been adapted to the INTERNET Lobby in terms of function and design
The now obsolete console server list has been removed
Various other improvements and optimizations

The solution to manage the server list via the console, which was created out of necessity in 2014, has undergone several revisions in recent years. Nevertheless, it was always a compromise that was often used as a last argument against CryServ.

Since Alex626 and I didn't want to simply use the standard solution, we've given the LAN and INTERNET lobby a general overhaul, a modernization if you will.

We really hope you like the changes πŸ™‚ and we would also like to thank everyone who has not taken offense at the previous nostalgic solution ✌️.

» Available from the 2024-03-01.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1069.0 )
Phoenix: Server CMD Resource Pack information also added for LAN mode
Phoenix: Supporting changes made for the new UI client-server list
Phoenix: CVar "sv_showPlayerNamesOnWebsite" renamed to "sv_showPlayerNamesOnInternet"
Phoenix: Various minor adjustments
Phoenix: Server.cfg files updated
Phoenix: Lua-API-documentation revised
nTEC: Fixed that the fists were no longer usable after using "/add flymode" in/under water
nTEC: Various minor adjustments

» Available from the 2024-03-03.



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1075.6 )
Fixed an error in the automatic reconnect handling for aborted connection processes with a subsequently created client server
Added configurability for freezing and shattering vehicles and disabled it by default
 → CVar "g_vehicleCanBeFrozen" and "g_vehicleFrozenCanBeShattered"
 → CVars are only processed if a server has been created from the client


Patch Notes ( v.2.0.1075.5 )
Added HUD support for vehicle classes not originally included in the game
Fixed bug when the parachute was triggered several times when opening that it no longer worked
Minor other improvements and optimizations

A small update that should please everyone who wants to have fun with custom vehicle classes from time to time. After all, without a damage indicator, speed and crosshairs, the usability and the feeling of use was very limited.

All praise for the UI extension goes to Alex626 and to Flow Groover from which the initial version of the HUD used originated.

Supplementary
HUD support for vehicles is designed in such a way in Crysis that it must usually always be specified to a class. The universal solution that has now been implemented will very probably work flawlessly for 99% of the more than 200 vehicles available that were created by third parties, however, vehicles that do not meet the standardized specifications could of course not be considered as they require specific adaptations.


Patch Notes ( v.2.0.1075.4 )
The B button on controllers can now also be used to stop zooming
The top left shoulder button on controllers is now exclusive in zoom mode
The "actionmaps.xml" has been revised again in preparation for an upcoming change ( controller related )
The game language can now be changed directly in the game settings
Minor other improvements and optimizations

This is hopefully the last update for this version number, including further improvements for the use of controllers and some other small optimizations.

In addition, the language can now be conveniently changed via the UI πŸ™‚. The languages displayed are determined based on the languages installed in the game itself and the languages available in the CryServ-Client.

As usual πŸ˜…, all praise for the UI customizations goes to Alex626.


Patch Notes ( v.2.0.1075.3 )
Fixed that after using the B button in in-game menus, the stick could move the view again
Fixed that you could trigger with a controller to fall to the ground as a spectator
Fixed a bug in the menu with overlapping text in the warning box
Fixed disconnections with the steam version due to file check on servers created by the client
Added skip pregame function ( if more than one player ) for games started from within the game
Added score/pp/cp/rank recovery system for servers created from the client
The B button can now also be used to close the modification menu, buy menu and the map overview
Joining the game for the first time in PowerStruggle is now without waiting time on client-servers
A team change now takes place without being killed by the game on client-servers
The creator of the server can now change the team without a blocking period on client servers
Client Console Command "map" extended with material layer function
 → cc map layer <wet-frozen>
 → cc map layer <wet-frozen> all
Minor other improvements and optimizations

Patch Notes ( v.2.0.1075.2 )
Several possible error scenarios addressed when changing the game language without restarting the game
Fixed in console command "item" that sporadically no attachments were added on dual wield weapons
Minor other improvements and optimizations

Patch Notes ( v.2.0.1075.1 )
For user files, "Documents/My Games/CryServ" is now used instead of "Documents/My Games/Crysis Wars"
Fixed some problems that only occurred on certain Linux distributions ( Thanks to Comrade for testing )
Changing the game language is now possible without restarting the game ( Credits to FAPP )
Minor other improvements and optimizations
C1-Launcher updated by Comrade with the following changes / bug fixes
 → Incorrectly trimmed spaces from CPU model name in specific cases
 → Rare crash in the engine due to out-of-bounds access of the "CPUInfo::cores" array
 → Mods can now request their own user directory in "Documents/My Games/" by exporting GetUserDirName

All players who were online yesterday had not read the Patch-Notes and therefore did not delete the actionmaps.xml ( my trust in mankind πŸ˜„ ). As this can lead to problems with key mapping, CryServ uses now a own user folder thanks to Comrade.

If you have problems with the controls or use a controller, you should definitely update to this version.


Patch Notes ( v.2.0.1075.0 )
Fixed problems that prevented use under Linux and on the Steam Deck
Game setting for "Blood" is now also available in the Steam version of Crysis Wars
Fixed issues that only occurred in the Steam version of Crysis Wars
New default HUD color for initial installation and new profiles added
Fixed various bugs in the menu that caused color changes for individual texts not to be applied
Fixed duplicate listings of newly downloaded maps in the server creation menu
Fixed various bugs in the game and in the menu when using a controller
The controller support has been completely revised and now offers full support for controllers
Overview in the controller key assignment menu, completely revised and completed
New options added to the menu for some CryServ specific in-game features
Added possibility to change the game language directly in the game with the CVar "g_loadLanguage"
Added CVar "g_loadLevel" to directly change the map for a game started from within the game
Fixed a bug that caused a game started from within the game to become unusable after a map change
Added support for spawning known and unknown item- and vehicle classes
Added client console commands for games started from within the game
 → cc flymode
 → cc flymode noclip
 → cc pp <wert>
 → cc power <teamId> <wert>
 → cc map tod <hh:mm>
 → cc map tod reset
 → cc map time <time limit>
 → cc map score <score/frag limit>
 → cc map restart
 → cc map next
 → cc map <ia-ta-ps> <map name>
 → cc map <ia-ta-ps> <map name> <time limit>
 → cc item <item class>
 → cc item <item class> <attachment class>
 → cc item <item class> <attachment class> <attachment class>
 → cc item <item class> <attachment class> <attachment class> <attachment class>
 → cc vehicle <vehicle class>
 → cc vehicle <vehicle class> <paint>
 → cc vehicle <vehicle class> <modification>
 → cc vehicle <vehicle class> <modification> <paint>
 → cc thirdperson
 → cc walljump
 → cc rpgmod
 → cc cloakmode
Various other improvements and optimizations

Client Console Commands
Starting a game with a map from within the game for quick tests is actually a very practical and useful thing. Unfortunately, basic advanced options for checking or testing were missing, which made this difficult or even impossible. Now that the problems with changing maps outside of the level rotation in this mode have finally been resolved, we thought it would be a useful addition.

For all those who may have concerns, this operating mode is not directly integrated into CryServ and can therefore currently only be used locally, i.e. only in the local network.

Thanks again to Alex626 for the adjustments to the menus and the help with testing the new features.

IMPORTANT

The standard key assignments have been revised, i.e. unused, incorrect or duplicate entries have been removed and adjustments have been made for full controller support. Therefore, either a new profile must be created or the file:

"Documents/My Games/Crysis Wars/Profile/<PROFILNAME>/actionmaps.xml"

.. be deleted from the profile, so that it can be recreated correctly. As always, you can find more information and videos about the new features on our Discord server.

» Available from the 2024-01-06.



UPDATE

CRYSERV - PHOENIX, PHOENIX-BASE & nTEC 2.0  Server Files - Mandatory Update

Patch Notes ( v.1.0.1068.2 )
Phoenix: Fixed disconnections with the steam version due to file check
Phoenix: Various minor adjustments
Phoenix: Default.pak and Modified.pak updated
nTEC: Various minor adjustments


Patch Notes ( v.1.0.1068.1 )
Phoenix: Added latest Dedicated Server Executables from Comrade
nTEC: Added four new Server-Events
nTEC: Wrongly assigned attachment fixed ( Shotgun & Silencer )
nTEC: Various minor adjustments

Patch Notes ( v.1.0.1068.0 )
Phoenix: Necessary adjustments to the changes made on the client side
Phoenix: C++ API Function "g_gameRules.game:IsItemClass( className )" added
Phoenix: C++ API Function "g_gameRules.game:IsVehicleClass( className )" added
Phoenix: C++ API Function "g_gameRules.game:GetLocalBBoxFromVehicleClass( className )" added
Phoenix: C++ API Function "g_gameRules.game:IsVehicleClassWatercraft( className )" added
Phoenix: C++ API Function "g_gameRules.game:ExistsVehicleClassModification( className, modification )" added
Phoenix: C++ API Function "g_gameRules.game:ExistsVehicleClassPaint( className, paintName )" added
Phoenix: Various minor adjustments
Phoenix: Lua-API-documentation revised
BASE: Chat Command "config" revised
nTEC: Chat Command "config" revised
nTEC: Chat Command "vehicle" revised
nTEC: Chat Command "try" added - For spawning unknown item- and vehicle classes
nTEC: Various minor adjustments

» Available from the 2024-01-06.



GENERAL


Merry Christmas and a Happy New Year  ( Images provided by Copniker )

We the CryServ-Team wish all Crysis and Crysis Wars enthusiasts out there, a happy holiday season πŸŽ…πŸŽ„ and all the best for the new year 2024 ... for yourselves and of course for your family and friends πŸ™‚.

PS. Don't forget to carry out the Nanosuit here in the new year πŸ˜‰ !



UPDATE


CRYSERV CLIENT  Game Client - Mandatory Update

Patch Notes ( v.2.0.1074.1 )

Due to the somewhat more extensive changes of the implementation of the hyprid third-first person mode, some small errors have crept in as feared. These are only minor issues, but I didn't want to publish the next update for a few weeks and don't want to leave these bugs open until then.

Fixed a bug that caused a weapon to fire without sound when switching back to first person
Fixed a bug that caused the zoom mode to be buggy when switching between applications and clicking back into the game
Fixed a bug that caused the third-person view of the vehicle to be taken over by the character when getting out of it
Some minor optimizations


Patch Notes ( v.2.0.1074.0 )

In this update I would like to emphasize the possibility of controlled gliding while falling and the new implementation of the hybrid third-first person view. Since the hybrid-mode is now triggered based on events, actions in most scenarios work more directly/faster and the complete reimplementation has also fixed some long-standing bugs. Is it therefore perfect, certainly not πŸ˜„, but it is a noticeable improvement πŸ™‚.

Note: I have only slightly changed the camera position and collision in this version, these will be revised more extensively in the next version.

Re-Implementation of the hyprid third-first person view
Added controlled gliding in free fall with a FPS independent maximum range ( press W in free fall to glide forward )
Added additional and flashing "MALFUNCTION" indicator in the event of an engine failure
Added EMP "MALFUNCTION" indicator with red background for vehicles in the same design as for the Nanosuit
Added paste from clipboard for in-game chat ( Ctrl + V )
Added that third person view is now also available on mounted weapons
Added that third person view is now also available on ladders
Added that zooming on mounted weapons is now possible in first and third person
Added parachute morphing when opened in a customized, optimized way
Added that parachute actions now have sounds ( opening, opened, closing )
Changed that the vehicle HUD was affected by the Nanosuit EMP effect ( these now react independently )
Changed the background color of the vehicle HUD from white to black ( now uniform with the other hud-elements )
Revised spectator camera for free fall and on the parachute
Revised third person camera perspective in free fall and on a parachute
Fixed that the parachute display was not shown when a player received the parachute while falling
Fixed that a player could sporadically die when opening the parachute
Fixed incorrect item/weapon position after an interaction ( third person as well as other players )
Fixed wrong FGL40 position during modification when initiated from third person
Fixed that an activated flashlight was not visible in the modification animation when initiated from third person
Fixed that the RadarKit could not be used in third person and it was switched to first person
Various other improvements and optimizations
The client shortcuts for DirectX 9 and 10 now have different icons for better visual differentiation
PDF documentation revised

A big thank you once again to Alex626, without whose help the revision of the vehicle display would not have been possible.

» Available from the 2023-12-03.


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