Patch Notes ( v.2.0.1120.0 )
• Input flow improvements - Sprint, Zoom, Reload and Modify
• Animation Sync Improvements - Sprint, Zoom, Reload and Modify
• Weapon Raising Improvements - Wall Proximity Handling
• Crosshair Refinement - Tools & Deployable Explosives
• Minor bug fixes and improvements regarding the Hurricane pre-spinning feature
• Controller weapon handling is now fully unified with mouse and keyboard input
• Added new add-ons: Hurricane Warhead Skin and MP5 Jungle Camo Skin
• The Hurricane’s handling inertia has been increased for balancing reasons
• Weapon raising no longer triggers for the Repair Kit, Multitool, or while in prone stance
• Various additional fixes, optimizations, and improvements ( 94 sub-items )
Patch Notes ( v.1.0.1095.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Default.pak and Modified.pak updated
» Available from the 2026-02-22.
Patch Notes ( v.2.0.1119.0 )
• Added independent Hurricane barrel spinning, allowing rotation without firing
• Changed weapon behavior to prevent firing from continuing when a weapon becomes raised
• Changed weapon behavior to block reloading while a weapon is raised
• Rebalanced Hurricane, Gauss Rifle, and DSG1 to better match their intended roles
→ Hurricane: Spin-up time changed to the original value, i.e. 70% slower
→ Hurricane: Damage changed to the original value, i.e. from 24 to 21
→ Hurricane: Added overheating to limit sustained fire
→ Gauss Rifle + DSG1: Reduced spread and recoil while standing still
• Fixed tripod weapons potentially becoming buggy when disconnecting during use
• Improved clarity by hiding inventory ammunition when unlimited reloadable ammo is active
• Various additional fixes, optimizations, and improvements ( 16 sub-items )
Patch Notes ( v.1.0.1094.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Added C++ API Function "g_gameRules.game:SetInputFrozen(playerId, freeze)"
• Phoenix: Renamed C++ API Function "OpenWebAddress(playerId, url)" to "OpenWebURL(playerId, url)"
• Phoenix: Standardized C++ generated global variables to align with existing Lua conventions
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Lua-API-documentation revised
• nTEC: Updated to align with the standardized naming conventions
• nTEC: Plugin "conquest" slightly revised
• BASE: Updated to align with the standardized naming conventions
» Available from the 2026-02-07.
Patch Notes ( v.2.0.1118.0 )
• Fixed third-person crosshair alignment to match the actual aiming position
• Fixed significant third-person aiming deviation of the rocket launcher laser
• Fixed the Hurricane’s barrel being visible when joining a server if the weapon was equipped but not selected
• Fixed incorrect arm positioning on the parachute in third person ( hands not aligned with the handles )
• Fixed third-person camera distance adjustments during actions with enforced static values ( tripod weapons, parachute, free fall )
• Fixed the player’s personal weapon being visible to other players while using a tripod-mounted weapon after joining a server
• Fixed character state corruption when receiving a weapon while using a tripod-mounted weapon
• Fixed incorrect muzzle flash positioning on the AH machine gun ( all variants )
• Standardized laser ranges for all weapons, as they use the same LAM and LAMRifle
• The item selected before a free fall/parachute jump will now be restored after landing
• Adjusted LAM and LAMRifle behavior to allow laser activation on bots
• Various additional fixes, optimizations, and improvements ( 25 sub-items )
Patch Notes ( v.2.0.1117.0 )
• Fixed an issue where players could randomly take damage from the AV Machinegun tripod weapon across the map
• Fixed an issue where the command history was not being reset properly - this crept in with the last update
• Fixed an issue where the gun turret barrels rotated in a different direction than those of other weapon classes
• Fixed an issue where it was possible to enter zoom mode in third-person view while the weapon was raised or lowered
• Fixed an issue that caused DisplayFlashMessages to flood the screen when received while the menu was open
• Changed the third-person distance reset key to CTRL + PAGE DOWN
• Changed the third-person follow mode toggle to CTRL + PAGE UP
• Changed the command history entry removal shortcut to CTRL + DELETE
• Changed the shortcut to clear the entire chat input line to CTRL + DELETE
• Added that you can also remove a command history entry with CTRL + BACKSPACE
• Added that you can also clear the entire chat line with CTRL + BACKSPACE
• Various additional optimizations and improvements ( 4 sub-items )
Patch Notes ( v.2.0.1116.0 )
• AH-Machinegun, Gun Turrets, and Hurricane barrel now rotate in third person when firing
• Added chat history feature allowing you to browse, edit, and reuse the last 50 chat messages
• Added the ability to copy chat messages from the in-game chat using CTRL + C
• Added a new menu option to enable or disable weapon fire lighting effects
• Fixed gun turret pitch and yaw visibility being limited to ~100 meters
• Fixed an issue where the MP5 and SPARC-Rifle played a duplicate reload sound
• Fixed an issue where resetting screen FX on first spawn could cause unintended visual blending
• Fixed an issue where object view distance differed between client-hosted and dedicated servers
• Fixed an issue where creating a client-hosted server could cause two menu sounds to play simultaneously
• Removed the obsolete and no longer selectable Low Spec Mode from certain graphics settings
• Updated the C1-Launcher ( Crysis.exe ) to version V8
• Various minor optimizations and adjustments ( 16 sub-items )
Patch Notes ( v.1.0.1093.2 )
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Server-side adjustments made to support the client changes
Patch Notes ( v.2.0.1115.0 )
• Night vision can no longer be used in third-person view, activating it now automatically switches to first-person view
• Disabled map background music on client-hosted servers to match dedicated server behavior
• Fixed FGL40 remote grenades bouncing off glass surfaces
• Various additional optimizations and improvements ( 41 sub-items )
Patch Notes ( v.2.0.1114.0 )
• The AV-Machinegun now features auto-zoom functionality, in line with the ShiTen and AH-Machinegun
• Revive-related post-processing and fade effects are now consistently cleared
• Vehicle windows now remain transparent when vehicles are in a frozen state
• Multiple material issues related to the frozen layer have been resolved
• Fixed the scoreboard remaining visible after map changes when alt-tabbing back into the game on Windows 11
• Fixed UI animations playing too fast after alt-tabbing back into the game ( Credits to FAPP )
• Various minor optimizations and adjustments ( 27 sub-items )
Patch Notes ( v.1.0.1092.1 )
• Phoenix: Default.pak and Modified.pak updated
Patch Notes ( v.2.0.1113.0 )
• Significant improvement in the display quality of emojis
• Updated the menu music to the Crysis Warhead version
• Re-added "Request Repair" to the radio chat upon request
• Improved AV-Machinegun, SPARC- & Gauss-Rifle & vehicle impact feedback on light, unarmored vehicles
• Fixed issues with C4 and glass surfaces that prevented it from being thrown through glass and placed on objects behind it
• Fixed menu music not stopping after match creation for the host on client-hosted servers
• Fixed switching between remote detonator and C4 charges in third-person mode
• Fixed an issue where ammunition limits were not applied on client-servers
• Fixed sound issue when returning from the credits to the main menu
• Fixed sound issue where no music played when switching maps
• Fixed DSG1 bolt cycling animation when using a silencer
• Various minor optimizations and adjustments ( 14 sub-items )
Patch Notes ( v.1.0.1091.0 )
• Phoenix: Server-side adjustments made to support the client changes
• Phoenix: Added C++ API Function "g_ameRules:OnExplosiveChargePlaced(ownerId, entity)"
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Lua-API-documentation revised
» Available from the 2025-12-30.
Patch Notes ( v.2.0.1112.0 )
• Resolved issues with Explosives and Glass Surfaces
• Resolved issues with Ammunition and Glass Surfaces
• Various minor optimizations and adjustments ( 4 sub-items )
Patch Notes ( v.2.0.1111.0 )
• Added missing "?" key to the virtual chat keyboard
• Corrected 😋 emoji mapping to ":p"
• Corrected 😛 emoji mapping to ":P"