Patch Notes ( v.2.0.1079.1 )
• Fixed invisible brightness slider in the System Settings → Graphics ( thanks to FAPP for reporting this )
• The client recovery system can now process server passwords that were changed or added during the previous game session
• Various minor adjustments
Patch Notes ( v.1.0.1070.0 )
• Phoenix: Added Transliteration to display Cyrillic characters in the server CMD and in SSM's
• Phoenix: Target acquisition for "AscMod" and "LAW" has been slightly adjusted for balancing reasons
• Phoenix: The CVar "cl_crouchToggle" is not longer net synched
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Various minor adjustments
• nTEC: Various minor adjustments
• BASE: Public Chat Command "vote" added ( to change the current or determine the next map by voting )
→ cc vote <ia-ta-ps> <map name> <time limit> ( time limit is always an optional argument )
→ cc vote next ( starts a vote for the next map of the level rotation )
→ cc vote next <ia-ta-ps> <map name> <time limit> ( time limit is always an optional argument )
→ cc vote cancel ( stops an ongoing vote started by the player himself )
→ cc map list ( lists all maps available on the server ( only available if vote system is permitted ) )
• BASE: Public Chat Command "hud" added ( changing the client HUD colors by predefined styles )
→ cc hud ( lists all available hud styles )
→ cc hud <index> ( retrieves and saves the selected style on the player client )
→ cc hud reset ( reset to the hud style used during the connection process )
• BASE: Admin Chat Command "execute" added ( execute CMD commands, changing CVar values )
• BASE: Admin Command Sytax "vote stop" added ( stops an ongoing vote regardless of who started it )
• BASE: Admin Chat Command Sytax "map list" can now also be used without admin rights if the vote system is permitted
• BASE: Public Chat Command Sytax "map rotation" can now also be used in the server CMD
• BASE: Various minor adjustments
Patch Notes ( v.2.0.1078.0 )
• Several bugs in Power Struggle fixed
• Various minor adjustments and bug fixes
Patch Notes ( v.1.0.1069.1 )
• Phoenix: Several bugs in Power Struggle fixed
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Various minor adjustments
• nTEC: Several bugs in Power Struggle fixed
• nTEC: Chat Command "teamscore" revised
• nTEC: Chat Command "map" revised
• nTEC: Server Command "map" revised
• nTEC: Various minor adjustments
Patch Notes ( v.2.0.1077.0 )
• Power Struggle display of round information revised and expanded
→ Display for HQ status added ( can also display the required number of HQ hits )
→ The flags are now the same size without team assignment
→ Layout revised
• Team Action display of round information revised and expanded
→ Added display for the set score limit ( only visible if a limit has been set )
→ The flags are now the same size without team assignment
→ The team of the spectator target is now also highlighted, as it is in power struggle
→ Layout revised
• Instant Action display of round information revised and expanded
→ Added display for the set score limit ( only visible if a limit has been set )
→ Added progress bar for the frag leader ( because he defines the end of the round by points )
→ Added display of how many points you have ahead if you are leading by points
→ Added display of how many points you are behind the leader
→ The points progress of the spectator target is now displayed
→ Layout revised
• Option added to deactivate the zoom mode toggle ( Requested by TiBest )
→ The zoom mode then only remains active as long as the button is pressed
→ The sniper scope and the rocket launcher are excluded from this handling
• Fixed a bug that caused the zoom mode to be buggy when switching between applications and clicking back into the game
• Various other improvements and optimizations
Patch Notes ( v.2.0.1076.1 )
• Added dynamic handling of the Join/Disconnect button in the ingame lobby
• It is now also possible to change the server directly when using a controller ( original not possible )
• The animated pixelated graphics of the team selection are now less pixelated ๐
• Additional UI optimizations
The solution to manage the server list via the console, which was created out of necessity in 2014, has undergone several revisions in recent years. Nevertheless, it was always a compromise that was often used as a last argument against CryServ.
Since Alex626 and I didn't want to simply use the standard solution, we've given the LAN and INTERNET lobby a general overhaul, a modernization if you will. We really hope you like the changes ๐ and we would also like to thank everyone who has not taken offense at the previous nostalgic solution โ๏ธ.Patch Notes ( v.1.0.1069.0 )
• Phoenix: Server CMD Resource Pack information also added for LAN mode
• Phoenix: Supporting changes made for the new UI client-server list
• Phoenix: CVar "sv_showPlayerNamesOnWebsite" renamed to "sv_showPlayerNamesOnInternet"
• Phoenix: Various minor adjustments
• Phoenix: Server.cfg files updated
• Phoenix: Lua-API-documentation revised
• nTEC: Fixed that the fists were no longer usable after using "/add flymode" in/under water
• nTEC: Various minor adjustments
» Available from the 2024-03-03.
Patch Notes ( v.2.0.1075.6 )
• Fixed an error in the automatic reconnect handling for aborted connection processes with a subsequently created client server
• Added configurability for freezing and shattering vehicles and disabled it by default
→ CVar "g_vehicleCanBeFrozen" and "g_vehicleFrozenCanBeShattered"
→ CVars are only processed if a server has been created from the client
A small update that should please everyone who wants to have fun with custom vehicle classes from time to time. After all, without a damage indicator, speed and crosshairs, the usability and the feeling of use was very limited.
All praise for the UI extension goes to Alex626 and to Flow Groover from which the initial version of the HUD used originated.
Supplementary
HUD support for vehicles is designed in such a way in Crysis that it must usually always be specified to a class. The universal solution that has now been implemented will very probably work flawlessly for 99% of the more than 200 vehicles available that were created by third parties, however, vehicles that do not meet the standardized specifications could of course not be considered as they require specific adaptations.
This is hopefully the last update for this version number, including further improvements for the use of controllers and some other small optimizations.
In addition, the language can now be conveniently changed via the UI ๐. The languages displayed are determined based on the languages installed in the game itself and the languages available in the CryServ-Client.
As usual ๐
, all praise for the UI customizations goes to Alex626.
All players who were online yesterday had not read the Patch-Notes and therefore did not delete the actionmaps.xml ( my trust in mankind ๐ ). As this can lead to problems with key mapping, CryServ uses now a own user folder thanks to Comrade.
If you have problems with the controls or use a controller, you should definitely update to this version.
For all those who may have concerns, this operating mode is not directly integrated into CryServ and can therefore currently only be used locally, i.e. only in the local network.
Thanks again to Alex626 for the adjustments to the menus and the help with testing the new features.
"Documents/My Games/Crysis Wars/Profile/<PROFILNAME>/actionmaps.xml"
.. be deleted from the profile, so that it can be recreated correctly. As always, you can find more information and videos about the new features on our Discord server.
» Available from the 2024-01-06.
Patch Notes ( v.1.0.1068.2 )
• Phoenix: Fixed disconnections with the steam version due to file check
• Phoenix: Various minor adjustments
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Various minor adjustments
We the CryServ-Team wish all Crysis and Crysis Wars enthusiasts out there, a happy holiday season ๐
๐ and all the best for the new year 2024 ... for yourselves and of course for your family and friends ๐.
PS. Don't forget to carry out the Nanosuit here in the new year ๐ !
Patch Notes ( v.2.0.1074.1 )
Due to the somewhat more extensive changes of the implementation of the hyprid third-first person mode, some small errors have crept in as feared. These are only minor issues, but I didn't want to publish the next update for a few weeks and don't want to leave these bugs open until then.
• Fixed a bug that caused a weapon to fire without sound when switching back to first person
• Fixed a bug that caused the zoom mode to be buggy when switching between applications and clicking back into the game
• Fixed a bug that caused the third-person view of the vehicle to be taken over by the character when getting out of it
• Some minor optimizations
In this update I would like to emphasize the possibility of controlled gliding while falling and the new implementation of the hybrid third-first person view. Since the hybrid-mode is now triggered based on events, actions in most scenarios work more directly/faster and the complete reimplementation has also fixed some long-standing bugs. Is it therefore perfect, certainly not ๐, but it is a noticeable improvement ๐.
Note: I have only slightly changed the camera position and collision in this version, these will be revised more extensively in the next version.
• Re-Implementation of the hyprid third-first person view
• Added controlled gliding in free fall with a FPS independent maximum range ( press W in free fall to glide forward )
• Added additional and flashing "MALFUNCTION" indicator in the event of an engine failure
• Added EMP "MALFUNCTION" indicator with red background for vehicles in the same design as for the Nanosuit
• Added paste from clipboard for in-game chat ( Ctrl + V )
• Added that third person view is now also available on mounted weapons
• Added that third person view is now also available on ladders
• Added that zooming on mounted weapons is now possible in first and third person
• Added parachute morphing when opened in a customized, optimized way
• Added that parachute actions now have sounds ( opening, opened, closing )
• Changed that the vehicle HUD was affected by the Nanosuit EMP effect ( these now react independently )
• Changed the background color of the vehicle HUD from white to black ( now uniform with the other hud-elements )
• Revised spectator camera for free fall and on the parachute
• Revised third person camera perspective in free fall and on a parachute
• Fixed that the parachute display was not shown when a player received the parachute while falling
• Fixed that a player could sporadically die when opening the parachute
• Fixed incorrect item/weapon position after an interaction ( third person as well as other players )
• Fixed wrong FGL40 position during modification when initiated from third person
• Fixed that an activated flashlight was not visible in the modification animation when initiated from third person
• Fixed that the RadarKit could not be used in third person and it was switched to first person
• Various other improvements and optimizations
• The client shortcuts for DirectX 9 and 10 now have different icons for better visual differentiation
• PDF documentation revised
A big thank you once again to Alex626, without whose help the revision of the vehicle display would not have been possible.
» Available from the 2023-12-03.
Patch Notes ( v.1.0.1067.0 )
• Phoenix: Fixed that starting vehicle engines were not deactivated by an EMP
• Phoenix: Added support for the differentiated EMP indicator on the client side
• Phoenix: Various minor adjustments
• nTEC: Various minor adjustments
» Available from the 2023-12-03.
Patch Notes ( v.2.0.1073.1 )
• Comrade's Crysis Launcher in Version 5 is now automatically installed during installation
• Various minor adjustments
• PDF documentation revised
The alternative crysis launcher created by Comrade, which is automatically installed together with the client from this version onwards, offers the following functions and fixes relevant for CryServ:
• Fixes crash of 64-bit DX10 renderer during startup with recent nVidia GPU drivers
• Fixes engine crash on systems with more than 32 logical processors
• Fixes low refresh rate in fullscreen DX10 mode
• Fixes faulty CPU and GPU recognition
• Language detection to workaround incomplete localization files in Crysis from Steam
• No compatibility mode is required to make the game work on modern systems
Many thanks for the help or implementation of some of the points or simply for useful tips in this update to Alex626, Comrade and FAPP ๐.
nVidia and DirectX 10
An important note to all NVidia users, all driver versions after 537.42 cause crashes in several older games, also Crysis is affected in the DirectX 10 version, until this problem is fixed you should not use the latest driver or use the game in the DirectX 9 version.
Update: I have posted a solution to this problem in Discord which will be part of the client installation from the next update.
» Available from the 2023-11-03.
Patch Notes ( v.1.0.1066.1 )
• Phoenix: Added Comrade's Dedicated Server Launcher in Version 5 "Bin64/CrysisWarsDedicatedServer.exe"
• Phoenix: CVar 'g_unlimitedWeapons' functionality extended
• Phoenix: Various minor adjustments
• Phoenix: Lua-API-documentation revised
Patch Notes ( v.2.0.1072.0 )
• Revision of the PP display in Power-Struggle
• Revision of the Buy Menu in Power-Struggle
• Added missing icon for the SCARTutorial in the weapon selection
• Added support for a optional visual equipment
• Fixed sporadically wrong display of the remaining oxygen under water
• Various other improvements and optimizations
Many thanks for the help or implementation of some of the points in this update to Alex626 and Flow Groover ๐.
Visual Equipment
Server operators now have the ability to configure visual equipment in three gradations. Whether it's just equipment bags or that the weapons can be carried on the back or even that they can be looted/picked up when players die.
Due to the nature of some weapons, not all weapons can be placed on the back, so the supported weapons are: DSG1, FY71, GaussRifle, PAX, SCAR, SCARTutorial, Shotgun, SPARC, TACGun, TACGunEX.
» Available from the 2023-10-02.