Patch Notes ( v.2.0.1076.0 )
• The INTERNET lobby/server list has been changed to a modernized UI solution
→ Space for at once visible 20 instead of 12 servers in the server list
→ Automatically collapsing and expanding player list
→ Revised server information that are now useful
→ Support for the configurable privacy mode of the player list in CryServ
→ Added possibility to see the optional server operator info directly in the server list
→ Added support for Conquest game mode
→ Over a dozen fixed bugs compared to the original UI server list
• The LAN lobby/server list has been adapted to the INTERNET Lobby in terms of function and design
• The now obsolete console server list has been removed
• Various other improvements and optimizations
The solution to manage the server list via the console, which was created out of necessity in 2014, has undergone several revisions in recent years. Nevertheless, it was always a compromise that was often used as a last argument against CryServ.
Since Alex and I didn't want to simply use the standard solution, we've given the LAN and INTERNET lobby a general overhaul, a modernization if you will. We really hope you like the changes ๐ and we would also like to thank everyone who has not taken offense at the previous nostalgic solution โ๏ธ.Patch Notes ( v.1.0.1069.0 )
• Phoenix: Server CMD Resource Pack information also added for LAN mode
• Phoenix: Supporting changes made for the new UI client-server list
• Phoenix: CVar "sv_showPlayerNamesOnWebsite" renamed to "sv_showPlayerNamesOnInternet"
• Phoenix: Various minor adjustments
• Phoenix: Server.cfg files updated
• Phoenix: Lua-API-documentation revised
• nTEC: Fixed that the fists were no longer usable after using "/add flymode" in/under water
• nTEC: Various minor adjustments
» Available from the 2024-03-03.
Patch Notes ( v.2.0.1075.6 )
• Fixed an error in the automatic reconnect handling for aborted connection processes with a subsequently created client server
• Added configurability for freezing and shattering vehicles and disabled it by default
→ CVar "g_vehicleCanBeFrozen" and "g_vehicleFrozenCanBeShattered"
→ CVars are only processed if a server has been created from the client
A small update that should please everyone who wants to have fun with custom vehicle classes from time to time. After all, without a damage indicator, speed and crosshairs, the usability and the feeling of use was very limited.
All praise for the UI extension goes to Alex626 and to Flow Groover from which the initial version of the HUD used originated.
Supplementary
HUD support for vehicles is designed in such a way in Crysis that it must usually always be specified to a class. The universal solution that has now been implemented will very probably work flawlessly for 99% of the more than 200 vehicles available that were created by third parties, however, vehicles that do not meet the standardized specifications could of course not be considered as they require specific adaptations.
This is hopefully the last update for this version number, including further improvements for the use of controllers and some other small optimizations.
In addition, the language can now be conveniently changed via the UI ๐. The languages displayed are determined based on the languages installed in the game itself and the languages available in the CryServ-Client.
As usual ๐
, all praise for the UI customizations goes to Alex626.
All players who were online yesterday had not read the Patch-Notes and therefore did not delete the actionmaps.xml ( my trust in mankind ๐ ). As this can lead to problems with key mapping, CryServ uses now a own user folder thanks to Comrade.
If you have problems with the controls or use a controller, you should definitely update to this version.
For all those who may have concerns, this operating mode is not directly integrated into CryServ and can therefore currently only be used locally, i.e. only in the local network.
Thanks again to Alex626 for the adjustments to the menus and the help with testing the new features.
"Documents/My Games/Crysis Wars/Profile/<PROFILNAME>/actionmaps.xml"
.. be deleted from the profile, so that it can be recreated correctly. As always, you can find more information and videos about the new features on our Discord server.
» Available from the 2024-01-06.
Patch Notes ( v.1.0.1068.2 )
• Phoenix: Fixed disconnections with the steam version due to file check
• Phoenix: Various minor adjustments
• Phoenix: Default.pak and Modified.pak updated
• nTEC: Various minor adjustments
We the CryServ-Team wish all Crysis and Crysis Wars enthusiasts out there, a happy holiday season ๐
๐ and all the best for the new year 2024 ... for yourselves and of course for your family and friends ๐.
PS. Don't forget to carry out the Nanosuit here in the new year ๐ !
Patch Notes ( v.2.0.1074.1 )
Due to the somewhat more extensive changes of the implementation of the hyprid third-first person mode, some small errors have crept in as feared. These are only minor issues, but I didn't want to publish the next update for a few weeks and don't want to leave these bugs open until then.
• Fixed a bug that caused a weapon to fire without sound when switching back to first person
• Fixed a bug that caused the zoom mode to be buggy when switching between applications and clicking back into the game
• Fixed a bug that caused the third-person view of the vehicle to be taken over by the character when getting out of it
• Some minor optimizations
In this update I would like to emphasize the possibility of controlled gliding while falling and the new implementation of the hybrid third-first person view. Since the hybrid-mode is now triggered based on events, actions in most scenarios work more directly/faster and the complete reimplementation has also fixed some long-standing bugs. Is it therefore perfect, certainly not ๐, but it is a noticeable improvement ๐.
Note: I have only slightly changed the camera position and collision in this version, these will be revised more extensively in the next version.
• Re-Implementation of the hyprid third-first person view
• Added controlled gliding in free fall with a FPS independent maximum range ( press W in free fall to glide forward )
• Added additional and flashing "MALFUNCTION" indicator in the event of an engine failure
• Added EMP "MALFUNCTION" indicator with red background for vehicles in the same design as for the Nanosuit
• Added paste from clipboard for in-game chat ( Ctrl + V )
• Added that third person view is now also available on mounted weapons
• Added that third person view is now also available on ladders
• Added that zooming on mounted weapons is now possible in first and third person
• Added parachute morphing when opened in a customized, optimized way
• Added that parachute actions now have sounds ( opening, opened, closing )
• Changed that the vehicle HUD was affected by the Nanosuit EMP effect ( these now react independently )
• Changed the background color of the vehicle HUD from white to black ( now uniform with the other hud-elements )
• Revised spectator camera for free fall and on the parachute
• Revised third person camera perspective in free fall and on a parachute
• Fixed that the parachute display was not shown when a player received the parachute while falling
• Fixed that a player could sporadically die when opening the parachute
• Fixed incorrect item/weapon position after an interaction ( third person as well as other players )
• Fixed wrong FGL40 position during modification when initiated from third person
• Fixed that an activated flashlight was not visible in the modification animation when initiated from third person
• Fixed that the RadarKit could not be used in third person and it was switched to first person
• Various other improvements and optimizations
• The client shortcuts for DirectX 9 and 10 now have different icons for better visual differentiation
• PDF documentation revised
A big thank you once again to Alex626, without whose help the revision of the vehicle display would not have been possible.
» Available from the 2023-12-03.
Patch Notes ( v.1.0.1067.0 )
• Phoenix: Fixed that starting vehicle engines were not deactivated by an EMP
• Phoenix: Added support for the differentiated EMP indicator on the client side
• Phoenix: Various minor adjustments
• nTEC: Various minor adjustments
» Available from the 2023-12-03.
Patch Notes ( v.2.0.1073.1 )
• Comrade's Crysis Launcher in Version 5 is now automatically installed during installation
• Various minor adjustments
• PDF documentation revised
The alternative crysis launcher created by Comrade, which is automatically installed together with the client from this version onwards, offers the following functions and fixes relevant for CryServ:
• Fixes crash of 64-bit DX10 renderer during startup with recent nVidia GPU drivers
• Fixes engine crash on systems with more than 32 logical processors
• Fixes low refresh rate in fullscreen DX10 mode
• Fixes faulty CPU and GPU recognition
• Language detection to workaround incomplete localization files in Crysis from Steam
• No compatibility mode is required to make the game work on modern systems
Many thanks for the help or implementation of some of the points or simply for useful tips in this update to Alex626, Comrade and FAPP ๐.
nVidia and DirectX 10
An important note to all NVidia users, all driver versions after 537.42 cause crashes in several older games, also Crysis is affected in the DirectX 10 version, until this problem is fixed you should not use the latest driver or use the game in the DirectX 9 version.
Update: I have posted a solution to this problem in Discord which will be part of the client installation from the next update.
» Available from the 2023-11-03.
Patch Notes ( v.1.0.1066.1 )
• Phoenix: Added Comrade's Dedicated Server Launcher in Version 5 "Bin64/CrysisWarsDedicatedServer.exe"
• Phoenix: CVar 'g_unlimitedWeapons' functionality extended
• Phoenix: Various minor adjustments
• Phoenix: Lua-API-documentation revised
Patch Notes ( v.2.0.1072.0 )
• Revision of the PP display in Power-Struggle
• Revision of the Buy Menu in Power-Struggle
• Added missing icon for the SCARTutorial in the weapon selection
• Added support for a optional visual equipment
• Fixed sporadically wrong display of the remaining oxygen under water
• Various other improvements and optimizations
Many thanks for the help or implementation of some of the points in this update to Alex626 and Flow Groover ๐.
Visual Equipment
Server operators now have the ability to configure visual equipment in three gradations. Whether it's just equipment bags or that the weapons can be carried on the back or even that they can be looted/picked up when players die.
Due to the nature of some weapons, not all weapons can be placed on the back, so the supported weapons are: DSG1, FY71, GaussRifle, PAX, SCAR, SCARTutorial, Shotgun, SPARC, TACGun, TACGunEX.
» Available from the 2023-10-02.
Patch Notes ( v.1.0.1065.0 )
• Phoenix: Added support for the new features on the client side
• Phoenix: Various minor adjustments
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Server.cfg files updated
• Phoenix: Lua-API-documentation revised
• nTEC: Added support for the new features on the client side
• nTEC: Adjustments made according to the changed Lua-API
• nTEC: Added possibility to configure the engine start button by game mode
• nTEC: Chat Command "config" extended
• nTEC: Various minor adjustments
• BASE: Chat Command "config" extended
» Available from the 2023-10-02.
Patch Notes ( v.2.0.1071.0 )
• Added possibility to start vehicles by pressing a button
• Added possibility to automatically activate Armor-Mode when entering vehicles
• Added possibility to see the current status of gun turrets with binoculars
• Added possibility that Gun Turrets can be destroyed by TAC explosions
• Added possibility to adjust the duration of breathing air under water
• Added possibility to use target acquisition systems also for Nanosuits
• Added possibility of using an automatic target acquisition system for the HQ, the TACGunEX
• Added that the TACGun in Power-Struggle is now also reloadable
• Added that the parachute can be closed prematurely and also opened again
• Added that the Strength-Mode can also be used to safely jump from higher levels
• Added that the protect-mode now has a beep so that you do not forget it
• Added breathing air indicator for dives so that oxygen does not end unexpectedly
• Distance when repairing vehicles as well as hacking gun turrets revised
• Energy consumption in free fall in Cloak-Mode revised
• Functionality of the night vision device revised
• Process of drowning revised because lack of oxygen has nothing to do with energy
• Added that Gun Turrets can be destroyed by C4 and general revision of the Gun Turret features
• The LAM laser position is now always correct for other players and no longer deviates
• The second FP view in VTOLs and Helicopters can now also be used with a Gunner without errors
• A ton of other minor improvements, optimizations and otherwise necessary adjustments
Some changes ( also not listed ones ) are so essential that after the first use you wonder how it could ever have been different, you understand what I mean when using them ๐ ... Finally, thanks again to Alex626 for his help.
HQ Targeting System
The automatic target acquisition system for the HQ with the TACGunEX has replaced the TACGun on all maps in CryServ by default, but every server operator can change this preconfiguration.
This system makes it much easier to hit the HQ ๐ฏ - Nevertheless, it is not too easy, depending on the server settings, the gun turrets defend the headquarters, if you are too far away or make too artful shots, they will certainly be repelled by them. You should also consider that the projectile has certain steering properties, if the angle is too unfavorable it is impossible for it to reach its target.
Vehicle Engine Start Button
Server operators now have the option to configure that vehicle engines for players do not start directly when boarding ( for bots they start automatically, no matter what is configured ).
Therefore here the hint that these must be started with the key you have configured for Boost, what you have set you can see in the mouse & keyboard settings. The options are labeled accordingly. You can also query the current setting of the server on SSM iTEC, nTEC and BASE servers as usual via the chat command /config.
In case anyone is wondering why this option was added, the question: Have you ever wanted to enter a vehicle quietly for tactical reasons or just lurk ๐ unnoticed in the driver's seat while in control of the primary weapon? That's exactly what this makes possible.
» Available from the 2023-09-17.
Patch Notes ( v.1.0.1064.0 )
• Phoenix: Added support for the new features on the client side
• Phoenix: Added three new Anti-Cheats
• Phoenix: General revision of the Gun Turrets features
• Phoenix: Various minor adjustments
• Phoenix: Default.pak and Modified.pak updated
• Phoenix: Server.cfg files updated
• Phoenix: Lua-API-documentation revised
• nTEC: Added support for the new features on the client side
• nTEC: Adjustments made according to the changed Lua-API
• nTEC: Added the possibility to temporarily lock players for files detected by the file check
• nTEC: Added configurable airborne restrictions for Power-Struggle games
• nTEC: Gun Turret options revised
• nTEC: Chat Command "config" extended
• nTEC: Chat Command "dummy" extended
• nTEC: Various minor adjustments
• BASE: Chat Command "config" extended
» Available from the 2023-09-17.
The focus of this update was on the vehicles, this includes bugs on and with them as well as just things that should be different in general. Only the most important changes are listed below, because the whole change list has almost 150 points that you can notice as a player ( and let's face it, no one would read that anyway ๐ and I would just be busy writing forever ).
Patch Notes ( v.2.0.1070.0 )
• Fixed that the Tactical Attachment had no sound when fired on the FY71
• Fixed the wrong HUD display on the US-Hovercraft
• Fixed the inoperable tilt indicator on the US-Hovercraft, Patrolboat, Smallboat
• Fixed the missing display of failed engines on the US-Hovercraft, Smallboat, Speedboat
• Fixed the incorrect damage display during an EMP malfunction on vehicles
• Fixed the third person camera glitch ( at the rear ) on the US- Hovercraft
• Fixed that the first person camera was aligned to the Gun Turret and not to the character on the US-Hovercraft
• Fixed the wrong position of the taillights on the ASV
• Fixed the much too easy tiltability of the ASV
• Fixed the incorrect max. damage values for the CivBoat and Patrolboat
• The Asian-Hovercraft, known from Crysis Warhead was implemented
• The rotation radius of the turret in the Asian-LTV, ASV, US-Hovercraft was adjusted
• The field of view in ASV was adjusted to the character in the interior perspective as far as possible
• Ground-Effects of the US Hovercraft changed to resemble real Hovercrafts
• Added warning signal at critical damage value to all missing vehicles
• Added missing exhaust and boost effects to the US-Hovercraft
• Field of view in the interior perspective of the US and Asian LTV extended
• The max speed of the ASV and US-Hovercraft was increased slightly
• Reassignment of the seat direct keys so that there are no more unused ones in between
• EMP no longer causes physical damage to vehicles
• Added a damage-based power penalty to hovercrafts and boats ( this was missing in these classes )
• The rear ramp of the VTOL can now optionally be used with the "RearRamp" modification
• The passenger area of the helicopter ( side access ) can now optionally be used with the "SideDoors" modification
• The display of names when firing at players can now be completely disabled on the server side
• The display of names when firing at players has been lowered to 25% of the original value by default
• The standard skin of the FY71 was replaced by a more visually appealing version
• Various other improvements and optimizations
A big thank you for their help with the Asian-Hovercraft to Flow Groover, Alex626 and 76th, you guys rock ๐!!
» Available from the 2023-08-13.
Patch Notes ( v.1.0.1063.1 )
• Phoenix: Fixed a bug in the Discord Event Notification System that blocked the message